
Located south of Fortide, Dinwan is mainly comprised of vast prairies and grasslands. It is an exceptionally peaceful land, and its humble population primarily consists of small nomadic tribes of humans, and monks who live tucked away inside monasteries.
Small farming communities pepper the region, though they are few and far between, since the soil really only produces grains such as wheat, barley, and hay. The limitation on crops has somewhat stagnated the local economy. Many crossroad villages subsidize their farming income with inns and taverns run by the community, which offer a warm meal and a bed to weary travelers.
Monastic temples can be found sprinkled throughout Dinwan, as isolation is easy to find in the vast expanse… especially in the southern portion of the region where mountains run along the border of Dinwan and Xunta.
While there is no real centralized government, the tribes and monks have banded together on many occasions to defend the land and their ways of life from impolite intruders. The residents Dinwan do not get involved in foreign politics, unless they have no choice.
The southeastern part of the region is home to an enormous crevasse known as “The Breach”.
Geography
Grasslands
Primary Race
Humans
Other Races of Note
Kenku
Muffalo

Dinwan is home to Muffalo, which are large herbivores who wander the plains in herds. They are flighty and peaceful, until provoked – at which time they will become an angry, feral stampede. Muffalo have been trained as pack animals, but rarely mate in captivity. Tribesmen of Dinwan use most parts of muffalo, including their fur, meat, bones, sinew, and fat. Muffalo milk is highly regarded as a delicacy, since it must be harvested from a wild mother who has recently given birth, since muffalo usually won’t mate in captivity.
Other Places of Note
The Breach
The Breach is a vast crevasse that stretches for well over one hundred miles. Its depth is unknown. The southern walls of the crevasse contain a series of cavern networks that apparently reach into the mountains if Xunta, from which all manner of beasts occasionally emerge. Xunta, Dinwan’s southern jungle neighbor, is known as a place of magic. Many blame Xunta for the aberrations and monstrosities that crawl out of The Breach, while some of Dinwan’s tribesmen often consider the creatures punishment for not having appeased one of their tribal gods.
Along the edges of The Breach are many tiny monastic outposts, where solitary monks have nested. These monks (known as “The Sworn”) have pledged an oath to keep the aberrations from invading the surface world. The Sworn only interact with each other during cooperative battles against the aberrations. The rest of their lives along the breach are spent in quiet solitude, in meditation and personal training.
Each member of The Sworn is brought meager supplies (usually about once a month) by young initiates of that Sworn’s larger monastic order elsewhere in Dinwan. This is one method of testing the initiate’s courage before they are fully bound to the order.
