These are house rules we generally use at the table. All are up for discussion.
Character Creation
4d6 drop lowest or Standard Array (15, 14, 13, 12, 10, 8) …. player’s choice, but stick with one or the other for each character.
Dice
Cocked or floor die are rerolled.
Initiative Ties
Re-roll
Intimidation
The stat you roll for intimidation will be directly linked to the stat that best encapsulates the manner in which you are trying to intimidate. For example, if you threaten someone with words only, you will be using charisma as base. However, if you bend an iron bar while glowering at them, you may roll strength + intimidation (if proficient). If you are that guy in Indiana Jones twirling a sword, you’d use dexterity.
Identify
You may identify items without a pearl, however it must be cast as a ritual over a long rest.
Alignments
Alignment is generally not enforced, except in extreme/obvious cases. Anything “neutral” is usually considered “selfish/greedy”.
Creature Variants

There may be variants of classic/official creatures.
For example: Trolls are not just trolls, there may be mountain trolls, cave trolls, forest trolls, river trolls, swamp trolls, etc… possibly with slightly different stats or abilities, particularly to reflect natural adaptation to their environment. An arctic troll may be pale gray, whereas a swamp troll might be olive in color. Due to the extremely bright lighting in arctic regions, arctic trolls may have lost their darkvision ages ago.
Partial Armor
To allow additional character/npc/roleplay options, partial armor pieces may be worn over light or no armor.
See Armor for more info.
