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	<id>https://remorra.beetlewing.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joe</id>
	<title>Remorra - User contributions [en]</title>
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	<updated>2026-06-06T21:26:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Main_Page&amp;diff=2891</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Main_Page&amp;diff=2891"/>
		<updated>2021-03-03T20:47:34Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
[[File:Remorra_World_Map.jpg|thumb]]&lt;br /&gt;
[[File:Remorra-Map-2019-2k.png|thumb]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; background:#663300; font-size: 135%; font-weight: bold; border: 1px solid #e6d88d; text-align: left; color: #FFFFFF; padding: 0.2em 0.4em;&amp;quot;&amp;gt;Welcome to the world of Remorra!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
Remorra is a homebrew campaign setting for D&amp;amp;D 5e.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Remorra does not exist exclusively... the gods and lands of the Forgotten Realms, Dragonlance, and all the other realms and realities exist, just not here. There &amp;#039;&amp;#039;are&amp;#039;&amp;#039; ways to travel to and from those other places, but it is very rarely done so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may want to start with [[Geography]] or reading about the [[Gods]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Here is a [http://remorra.beetlewing.com/maps/Remorra-Map-2019.pdf LARGE PDF MAP]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Or try the [https://remorra.beetlewing.com/map/ INTERACTIVE MAP]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This tome is a work in progress, and supersedes any previous world material.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Major Updates:==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Added Stats to [[Jungle Dwarves]]&lt;br /&gt;
*Added [[Orcs]], including major tribes in Aknok&lt;br /&gt;
*Added Kenku to [[Dinwan]]&lt;br /&gt;
*Added a scale to the world map! (Finally!) See link above.&lt;br /&gt;
*Added [[Travel_Time|Travel Time]] under Tools on sidebar&lt;br /&gt;
*Added [[Warforged]]&lt;br /&gt;
*Added [[Bilefall]] in [[Lisditch]]&lt;br /&gt;
*Moved [[The Breach]] to southeast [[Dinwan]]&lt;br /&gt;
*Added [[Other_Gods#Lesser_Gods | Lesser Gods]] to [[Other Gods]]&lt;br /&gt;
*Added [[Other_Gods#Spirits | Spirits]] to [[Other Gods]]&lt;br /&gt;
*All regions under [[Geography]] now have a photo and at least a basic description!&lt;br /&gt;
*Added Shopping section on sidebar, which links to several types of [[:Category:Shops|Shops]]&lt;br /&gt;
*New homebrew weapons and shields in the [[Armor]] and [[Weapons]] [[:Category:Shops|Shops]]&lt;br /&gt;
*Added [[House_Rules#Partial_Armor | Partial Armor]] under House Rules&lt;br /&gt;
*[[Technology]] page updated.&lt;br /&gt;
*Added Tiefling &amp;quot;creation&amp;quot; story in [[Hycis]] region description. Noted on [[Tieflings]] page.&lt;br /&gt;
*Added [[Places of Legend]].&lt;br /&gt;
*Expanded [[Factions]] page, added structure&lt;br /&gt;
*Added the 3 clans to [[Dersi]]&lt;br /&gt;
*Added [[Other Gods]], including new factions&lt;br /&gt;
*All [[Gods]] now have symbols:[[File:Rulnor-logo1.png|20px]][[File:Talhaim-logo1.png|20px]][[File:Anen-logo1.png|20px]][[File:Hevla-logo1.png|20px]][[File:Oshu-logo1.png|20px]][[File:Xeoni-logo1.png|20px]][[File:Yatt-logo1.png|20px]][[File:Zomok-logo1.png|20px]][[File:Fezba-logo1.png|20px]][[File:Taedra-logo1.png|20px]][[File:Konari-logo1.png|20px]][[File:Aoxon-logo1.png|20px]][[File:Zosmur-logo1.png|20px]]&lt;br /&gt;
*Added [[Current_Events|Current Events]]&lt;br /&gt;
*Added a [[Timeline]] of world history&lt;br /&gt;
*The regions of Lalder and Liton have been renamed [[Aknok]] and [[Utor]], to sound more orcish.&lt;br /&gt;
*Added [[Dark Orcs]]&lt;br /&gt;
*New pantheon added: [[Gods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2890</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2890"/>
		<updated>2021-03-03T20:44:51Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* Navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Special:AllPages|All Pages&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
* Geography&lt;br /&gt;
** Geography|Geography&lt;br /&gt;
** Populations|Populations&lt;br /&gt;
** Regional Data Tables|Regional Data Tables&lt;br /&gt;
* Gods &amp;amp; Constellations&lt;br /&gt;
** Gods|Primary Gods&lt;br /&gt;
** Other_Gods|Other Gods&lt;br /&gt;
** Constellations|Constellations&lt;br /&gt;
* Calendar &amp;amp; Holidays&lt;br /&gt;
** Calendar|Calendar&lt;br /&gt;
** Holidays|Holidays&lt;br /&gt;
* World History&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Current_Events|Current Events&lt;br /&gt;
** Factions|Factions&lt;br /&gt;
**Places_of_Legend|Places of Legend&lt;br /&gt;
* Unique Lore&lt;br /&gt;
** Tieflings|Tieflings&lt;br /&gt;
** Dragonborn|Dragonborn&lt;br /&gt;
** Warforged|Warforged&lt;br /&gt;
** Veld|Veld&lt;br /&gt;
** Dark_Orcs|Dark Orcs&lt;br /&gt;
** Orcs|Orcs&lt;br /&gt;
** Jungle_Dwarves|Jungle Dwarves&lt;br /&gt;
** Technology|Technology&lt;br /&gt;
** Dinwan#Muffalo|Muffalo&lt;br /&gt;
** Varanu|Varanu&lt;br /&gt;
* Homebrew 5e&lt;br /&gt;
** House Rules|House Rules&lt;br /&gt;
** Slavery|Slavery&lt;br /&gt;
** Travel_Time|Travel Time&lt;br /&gt;
** Category:Shops|Shops&lt;br /&gt;
** Merchants|Merchants (DM tool)&lt;br /&gt;
* Random Generators&lt;br /&gt;
** NPC_Names|NPC Names&lt;br /&gt;
** Tavern_Names|Tavern Names&lt;br /&gt;
** Alliterative_Business_Names|Alliterative Business Names&lt;br /&gt;
* Misc&lt;br /&gt;
** Wiki_Stuff|Wiki_Stuff&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH &lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
&amp;lt;!-- ** recentchanges-url|recentchanges --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2889</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2889"/>
		<updated>2021-03-03T20:38:06Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* Navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Special:AllPages|All Pages&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
* Geography&lt;br /&gt;
** Geography|Geography&lt;br /&gt;
** Populations|Populations&lt;br /&gt;
** Regional Data Tables|Regional Data Tables&lt;br /&gt;
* Gods &amp;amp; Constellations&lt;br /&gt;
** Gods|Primary Gods&lt;br /&gt;
** Other_Gods|Other Gods&lt;br /&gt;
** Constellations|Constellations&lt;br /&gt;
* Calendar &amp;amp; Holidays&lt;br /&gt;
** Calendar|Calendar&lt;br /&gt;
** Holidays|Holidays&lt;br /&gt;
* World History&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Current_Events|Current Events&lt;br /&gt;
** Factions|Factions&lt;br /&gt;
**Places_of_Legend|Places of Legend&lt;br /&gt;
* Unique Lore&lt;br /&gt;
** Tieflings|Tieflings&lt;br /&gt;
** Dragonborn|Dragonborn&lt;br /&gt;
** Warforged|Warforged&lt;br /&gt;
** Veld|Veld&lt;br /&gt;
** Dark_Orcs|Dark Orcs&lt;br /&gt;
** Orcs|Orcs&lt;br /&gt;
** Jungle_Dwarves|Jungle Dwarves&lt;br /&gt;
** Technology|Technology&lt;br /&gt;
** Dinwan#Muffalo|Muffalo&lt;br /&gt;
** Varanu|Varanu&lt;br /&gt;
* Homebrew 5e&lt;br /&gt;
** House Rules|House Rules&lt;br /&gt;
** Slavery|Slavery&lt;br /&gt;
* Tools&lt;br /&gt;
** Travel_Time|Travel Time&lt;br /&gt;
** Category:Shops|Shops&lt;br /&gt;
** Merchants|Merchants (DM tool)&lt;br /&gt;
* Random Generators&lt;br /&gt;
** NPC_Names|NPC Names&lt;br /&gt;
** Tavern_Names|Tavern Names&lt;br /&gt;
** Alliterative_Business_Names|Alliterative Business Names&lt;br /&gt;
* Misc&lt;br /&gt;
** Wiki_Stuff|Wiki_Stuff&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH &lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
&amp;lt;!-- ** recentchanges-url|recentchanges --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2888</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2888"/>
		<updated>2021-03-03T20:37:38Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* Navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Special:AllPages|All Pages&lt;br /&gt;
* Geography&lt;br /&gt;
** Geography|Geography&lt;br /&gt;
** Populations|Populations&lt;br /&gt;
** Regional Data Tables|Regional Data Tables&lt;br /&gt;
* Gods &amp;amp; Constellations&lt;br /&gt;
** Gods|Primary Gods&lt;br /&gt;
** Other_Gods|Other Gods&lt;br /&gt;
** Constellations|Constellations&lt;br /&gt;
* Calendar &amp;amp; Holidays&lt;br /&gt;
** Calendar|Calendar&lt;br /&gt;
** Holidays|Holidays&lt;br /&gt;
* World History&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Current_Events|Current Events&lt;br /&gt;
** Factions|Factions&lt;br /&gt;
**Places_of_Legend|Places of Legend&lt;br /&gt;
* Unique Lore&lt;br /&gt;
** Tieflings|Tieflings&lt;br /&gt;
** Dragonborn|Dragonborn&lt;br /&gt;
** Warforged|Warforged&lt;br /&gt;
** Veld|Veld&lt;br /&gt;
** Dark_Orcs|Dark Orcs&lt;br /&gt;
** Orcs|Orcs&lt;br /&gt;
** Jungle_Dwarves|Jungle Dwarves&lt;br /&gt;
** Technology|Technology&lt;br /&gt;
** Dinwan#Muffalo|Muffalo&lt;br /&gt;
** Varanu|Varanu&lt;br /&gt;
* Homebrew 5e&lt;br /&gt;
** House Rules|House Rules&lt;br /&gt;
** Slavery|Slavery&lt;br /&gt;
* Tools&lt;br /&gt;
** Travel_Time|Travel Time&lt;br /&gt;
** Category:Shops|Shops&lt;br /&gt;
** Merchants|Merchants (DM tool)&lt;br /&gt;
* Random Generators&lt;br /&gt;
** NPC_Names|NPC Names&lt;br /&gt;
** Tavern_Names|Tavern Names&lt;br /&gt;
** Alliterative_Business_Names|Alliterative Business Names&lt;br /&gt;
* Misc&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Wiki_Stuff|Wiki_Stuff&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH &lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
&amp;lt;!-- ** recentchanges-url|recentchanges --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2887</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2887"/>
		<updated>2021-03-03T20:37:21Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* Navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Special:AllPages|All Pages&lt;br /&gt;
* Geography &amp;amp; Population&lt;br /&gt;
** Geography|Geography&lt;br /&gt;
** Populations|Populations&lt;br /&gt;
** Regional Data Tables|Regional Data Tables&lt;br /&gt;
* Gods &amp;amp; Constellations&lt;br /&gt;
** Gods|Primary Gods&lt;br /&gt;
** Other_Gods|Other Gods&lt;br /&gt;
** Constellations|Constellations&lt;br /&gt;
* Calendar &amp;amp; Holidays&lt;br /&gt;
** Calendar|Calendar&lt;br /&gt;
** Holidays|Holidays&lt;br /&gt;
* World History&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Current_Events|Current Events&lt;br /&gt;
** Factions|Factions&lt;br /&gt;
**Places_of_Legend|Places of Legend&lt;br /&gt;
* Unique Lore&lt;br /&gt;
** Tieflings|Tieflings&lt;br /&gt;
** Dragonborn|Dragonborn&lt;br /&gt;
** Warforged|Warforged&lt;br /&gt;
** Veld|Veld&lt;br /&gt;
** Dark_Orcs|Dark Orcs&lt;br /&gt;
** Orcs|Orcs&lt;br /&gt;
** Jungle_Dwarves|Jungle Dwarves&lt;br /&gt;
** Technology|Technology&lt;br /&gt;
** Dinwan#Muffalo|Muffalo&lt;br /&gt;
** Varanu|Varanu&lt;br /&gt;
* Homebrew 5e&lt;br /&gt;
** House Rules|House Rules&lt;br /&gt;
** Slavery|Slavery&lt;br /&gt;
* Tools&lt;br /&gt;
** Travel_Time|Travel Time&lt;br /&gt;
** Category:Shops|Shops&lt;br /&gt;
** Merchants|Merchants (DM tool)&lt;br /&gt;
* Random Generators&lt;br /&gt;
** NPC_Names|NPC Names&lt;br /&gt;
** Tavern_Names|Tavern Names&lt;br /&gt;
** Alliterative_Business_Names|Alliterative Business Names&lt;br /&gt;
* Misc&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Wiki_Stuff|Wiki_Stuff&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH &lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
&amp;lt;!-- ** recentchanges-url|recentchanges --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2886</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2886"/>
		<updated>2021-03-03T20:20:18Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* Navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Geography|Geography&lt;br /&gt;
** Populations|Populations&lt;br /&gt;
** Regional Data Tables|Regional Data Tables&lt;br /&gt;
** Special:AllPages|All Pages&lt;br /&gt;
* Gods &amp;amp; Constellations&lt;br /&gt;
** Gods|Primary Gods&lt;br /&gt;
** Other_Gods|Other Gods&lt;br /&gt;
** Constellations|Constellations&lt;br /&gt;
* Calendar &amp;amp; Holidays&lt;br /&gt;
** Calendar|Calendar&lt;br /&gt;
** Holidays|Holidays&lt;br /&gt;
* World History&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Current_Events|Current Events&lt;br /&gt;
** Factions|Factions&lt;br /&gt;
**Places_of_Legend|Places of Legend&lt;br /&gt;
* Unique Lore&lt;br /&gt;
** Tieflings|Tieflings&lt;br /&gt;
** Dragonborn|Dragonborn&lt;br /&gt;
** Warforged|Warforged&lt;br /&gt;
** Veld|Veld&lt;br /&gt;
** Dark_Orcs|Dark Orcs&lt;br /&gt;
** Orcs|Orcs&lt;br /&gt;
** Jungle_Dwarves|Jungle Dwarves&lt;br /&gt;
** Technology|Technology&lt;br /&gt;
** Dinwan#Muffalo|Muffalo&lt;br /&gt;
** Varanu|Varanu&lt;br /&gt;
* Homebrew 5e&lt;br /&gt;
** House Rules|House Rules&lt;br /&gt;
** Slavery|Slavery&lt;br /&gt;
* Tools&lt;br /&gt;
** Travel_Time|Travel Time&lt;br /&gt;
** Category:Shops|Shops&lt;br /&gt;
** Merchants|Merchants (DM tool)&lt;br /&gt;
* Random Generators&lt;br /&gt;
** NPC_Names|NPC Names&lt;br /&gt;
** Tavern_Names|Tavern Names&lt;br /&gt;
** Alliterative_Business_Names|Alliterative Business Names&lt;br /&gt;
* Misc&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Wiki_Stuff|Wiki_Stuff&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH &lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
&amp;lt;!-- ** recentchanges-url|recentchanges --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Main_Page&amp;diff=2885</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Main_Page&amp;diff=2885"/>
		<updated>2020-08-24T21:15:48Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Major Updates: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
[[File:Remorra_World_Map.jpg|thumb]]&lt;br /&gt;
[[File:Remorra-Map-2019-2k.png|thumb]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; background:#663300; font-size: 135%; font-weight: bold; border: 1px solid #e6d88d; text-align: left; color: #FFFFFF; padding: 0.2em 0.4em;&amp;quot;&amp;gt;Welcome to the world of Remorra!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
Remorra is a homebrew campaign setting for D&amp;amp;D 5e.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Remorra does not exist exclusively... the gods and lands of the Forgotten Realms, Dragonlance, and all the other realms and realities exist, just not here. There &amp;#039;&amp;#039;are&amp;#039;&amp;#039; ways to travel to and from those other places, but it is very rarely done so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may want to start with [[Geography]] or reading about the [[Gods]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Here is a [http://remorra.beetlewing.com/maps/Remorra-Map-2019.pdf LARGE PDF MAP]&amp;#039;&amp;#039;&amp;#039; - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;NOW WITH SCALE!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Or try the [https://remorra.beetlewing.com/map/ INTERACTIVE MAP]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This tome is a work in progress, and supersedes any previous world material.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Major Updates:==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Added Stats to [[Jungle Dwarves]]&lt;br /&gt;
*Added [[Orcs]], including major tribes in Aknok&lt;br /&gt;
*Added Kenku to [[Dinwan]]&lt;br /&gt;
*Added a scale to the world map! (Finally!) See link above.&lt;br /&gt;
*Added [[Travel_Time|Travel Time]] under Tools on sidebar&lt;br /&gt;
*Added [[Warforged]]&lt;br /&gt;
*Added [[Bilefall]] in [[Lisditch]]&lt;br /&gt;
*Moved [[The Breach]] to southeast [[Dinwan]]&lt;br /&gt;
*Added [[Other_Gods#Lesser_Gods | Lesser Gods]] to [[Other Gods]]&lt;br /&gt;
*Added [[Other_Gods#Spirits | Spirits]] to [[Other Gods]]&lt;br /&gt;
*All regions under [[Geography]] now have a photo and at least a basic description!&lt;br /&gt;
*Added Shopping section on sidebar, which links to several types of [[:Category:Shops|Shops]]&lt;br /&gt;
*New homebrew weapons and shields in the [[Armor]] and [[Weapons]] [[:Category:Shops|Shops]]&lt;br /&gt;
*Added [[House_Rules#Partial_Armor | Partial Armor]] under House Rules&lt;br /&gt;
*[[Technology]] page updated.&lt;br /&gt;
*Added Tiefling &amp;quot;creation&amp;quot; story in [[Hycis]] region description. Noted on [[Tieflings]] page.&lt;br /&gt;
*Added [[Places of Legend]].&lt;br /&gt;
*Expanded [[Factions]] page, added structure&lt;br /&gt;
*Added the 3 clans to [[Dersi]]&lt;br /&gt;
*Added [[Other Gods]], including new factions&lt;br /&gt;
*All [[Gods]] now have symbols:[[File:Rulnor-logo1.png|20px]][[File:Talhaim-logo1.png|20px]][[File:Anen-logo1.png|20px]][[File:Hevla-logo1.png|20px]][[File:Oshu-logo1.png|20px]][[File:Xeoni-logo1.png|20px]][[File:Yatt-logo1.png|20px]][[File:Zomok-logo1.png|20px]][[File:Fezba-logo1.png|20px]][[File:Taedra-logo1.png|20px]][[File:Konari-logo1.png|20px]][[File:Aoxon-logo1.png|20px]][[File:Zosmur-logo1.png|20px]]&lt;br /&gt;
*Added [[Current_Events|Current Events]]&lt;br /&gt;
*Added a [[Timeline]] of world history&lt;br /&gt;
*The regions of Lalder and Liton have been renamed [[Aknok]] and [[Utor]], to sound more orcish.&lt;br /&gt;
*Added [[Dark Orcs]]&lt;br /&gt;
*New pantheon added: [[Gods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2884</id>
		<title>Jungle Dwarves</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2884"/>
		<updated>2020-08-24T20:58:52Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JungleDwarf.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Jungle dwarves primarily hail from the mountains of [[Xunta]], though rumor has it they&amp;#039;ve also been sighted in the jungles of [[Velt]].&lt;br /&gt;
They are similar to hill dwarves, but are not quite as hardy.&lt;br /&gt;
&lt;br /&gt;
===Stats:===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ability Score Increase:&amp;#039;&amp;#039;&amp;#039; Wisdom increases by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keen Senses:&amp;#039;&amp;#039;&amp;#039; Proficiency in Perception.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cantrip:&amp;#039;&amp;#039;&amp;#039; All Jungle dwarves know the Druidcraft cantrip, and it does not count against any class-given cantrips. They may use it 3 times a day. This number resets with a long rest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mask of the Wild:&amp;#039;&amp;#039;&amp;#039; As an action you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tool Proficiency:&amp;#039;&amp;#039;&amp;#039; Poisoner&amp;#039;s Kit &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon Proficiency:&amp;#039;&amp;#039;&amp;#039; In addition to Dwarf weapon proficiencies, Jungle Dwarves are also proficient with Darts, Slings, Blowguns, and Nets.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armor Proficiency:&amp;#039;&amp;#039;&amp;#039; Light armor. Jungle Dwarves never wear heavy armor, regardless of class.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2883</id>
		<title>Jungle Dwarves</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2883"/>
		<updated>2020-08-24T20:55:40Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JungleDwarf.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Jungle dwarves primarily hail from the mountains of [[Xunta]], though rumor has it they&amp;#039;ve also been sighted in the jungles of [[Velt]].&lt;br /&gt;
They are similar to hill dwarves, but are not quite as hardy.&lt;br /&gt;
&lt;br /&gt;
===Stats:===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ability Score Increase:&amp;#039;&amp;#039;&amp;#039; Wisdom increases by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keen Senses:&amp;#039;&amp;#039;&amp;#039; Proficiency in Perception.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cantrip:&amp;#039;&amp;#039;&amp;#039; All Jungle dwarves know the Druidcraft cantrip, and it does not count against any class-given cantrips. They may use it 3 times a day. This number resets with a long rest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mask of the Wild:&amp;#039;&amp;#039;&amp;#039; As an action you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tool Proficiency:&amp;#039;&amp;#039;&amp;#039; Poisoner&amp;#039;s Kit &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon Proficiency:&amp;#039;&amp;#039;&amp;#039; In addition to Dwarf weapon proficiencies, Jungle Dwarves are also proficient with Darts, Slings, Blowguns, and Nets.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armor:&amp;#039;&amp;#039;&amp;#039; Jungle Dwarves cannot wear heavy armor.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2882</id>
		<title>Jungle Dwarves</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2882"/>
		<updated>2020-08-24T20:45:08Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JungleDwarf.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Jungle dwarves primarily hail from the mountains of [[Xunta]], though rumor has it they&amp;#039;ve also been sighted in the jungles of [[Velt]].&lt;br /&gt;
They are similar to hill dwarves, but are not quite as hardy.&lt;br /&gt;
&lt;br /&gt;
===Stats:===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ability Score Increase:&amp;#039;&amp;#039;&amp;#039; Wisdom increases by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keen Senses:&amp;#039;&amp;#039;&amp;#039; Proficiency in Perception.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cantrip:&amp;#039;&amp;#039;&amp;#039; All Jungle dwarves know the Druidcraft cantrip, and it does not count against any class-given cantrips. They may use it 3 times a day. This number resets with a long rest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mask of the Wild:&amp;#039;&amp;#039;&amp;#039; You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2881</id>
		<title>Jungle Dwarves</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2881"/>
		<updated>2020-08-24T20:44:13Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JungleDwarf.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Jungle dwarves primarily hail from the mountains of [[Xunta]], though rumor has it they&amp;#039;ve also been sighted in the jungles of [[Velt]].&lt;br /&gt;
They are similar to hill dwarves, but are not quite as hardy.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ability Score Increase: Wisdom increases by 1.&lt;br /&gt;
Keen Senses: Proficiency in Perception.&lt;br /&gt;
Cantrip: All Jungle dwarves know the Druidcraft cantrip, and it does not count against any class-given cantrips. They may use it 3 times a day. This number resets with a long rest.&lt;br /&gt;
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Myjinbir&amp;diff=2880</id>
		<title>Myjinbir</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Myjinbir&amp;diff=2880"/>
		<updated>2020-04-14T02:22:18Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Myjinbir1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Myjinbir is the capital of the elven holdings in [[Mytar]] and where its army is headquartered.&lt;br /&gt;
&lt;br /&gt;
===Notable landmarks===&lt;br /&gt;
&lt;br /&gt;
====Godstor====&lt;br /&gt;
A collection of buildings around a large towering place of worship, where all six of the good aligned [[Gods]] are honored.  It is headed by Nicola Welstmold.  Nordvilye Orrina is the priestess of [[Gods#Xeoni|Xeoni]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Harbor====&lt;br /&gt;
&lt;br /&gt;
Myjinbir&amp;#039;s harbor has some commercial shipping and a good amount of local fishermen for a town of its size, considering they help feed the army.&lt;br /&gt;
The largest merchant firm is that of Bonegrip Imports and Exports, under Urdur and Ardur Bonegrip, dwarven brothers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Taverns====&lt;br /&gt;
&lt;br /&gt;
Gallant Goat Inn - run by Dolphus and Norma Quidari, an elf and human couple, with their son Oliver&lt;br /&gt;
&lt;br /&gt;
Confused Wyvern Hall&lt;br /&gt;
&lt;br /&gt;
Floating Hen Taproom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Run by Isar Wineliver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Civic Center====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Smith Row====&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=File:Myjinbir1.png&amp;diff=2879</id>
		<title>File:Myjinbir1.png</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=File:Myjinbir1.png&amp;diff=2879"/>
		<updated>2020-04-14T02:22:00Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Myjinbir&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Myjinbir&amp;diff=2878</id>
		<title>Myjinbir</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Myjinbir&amp;diff=2878"/>
		<updated>2020-04-14T01:53:03Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Myjinbir.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Myjinbir is the capital of the elven holdings in [[Mytar]] and where its army is headquartered.&lt;br /&gt;
&lt;br /&gt;
===Notable landmarks===&lt;br /&gt;
&lt;br /&gt;
====Godstor====&lt;br /&gt;
A collection of buildings around a large towering place of worship, where all six of the good aligned [[Gods]] are honored.  It is headed by Nicola Welstmold.  Nordvilye Orrina is the priestess of [[Gods#Xeoni|Xeoni]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Harbor====&lt;br /&gt;
&lt;br /&gt;
Myjinbir&amp;#039;s harbor has some commercial shipping and a good amount of local fishermen for a town of its size, considering they help feed the army.&lt;br /&gt;
The largest merchant firm is that of Bonegrip Imports and Exports, under Urdur and Ardur Bonegrip, dwarven brothers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Taverns====&lt;br /&gt;
&lt;br /&gt;
Gallant Goat Inn - run by Dolphus and Norma Quidari, an elf and human couple, with their son Oliver&lt;br /&gt;
&lt;br /&gt;
Confused Wyvern Hall&lt;br /&gt;
&lt;br /&gt;
Floating Hen Taproom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Run by Isar Wineliver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Civic Center====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Smith Row====&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=File:Myjinbir.png&amp;diff=2877</id>
		<title>File:Myjinbir.png</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=File:Myjinbir.png&amp;diff=2877"/>
		<updated>2020-04-14T01:52:46Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Myjinbir&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2866</id>
		<title>Jungle Dwarves</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2866"/>
		<updated>2020-04-13T15:54:02Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JungleDwarf.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
Jungle dwarves hail from the mountains of [[Xunta]]. They are similar to hill dwarves, but are not quite as hardy.&lt;br /&gt;
&lt;br /&gt;
(stats coming soon)&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2865</id>
		<title>Jungle Dwarves</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2865"/>
		<updated>2020-04-13T15:53:45Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JungleDwarf.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Jungle dwarves hail from the mountains of [[Xunta]]. They are similar to hill dwarves, but are not quite as hardy.&lt;br /&gt;
&lt;br /&gt;
(stats coming soon)&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2864</id>
		<title>Jungle Dwarves</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Jungle_Dwarves&amp;diff=2864"/>
		<updated>2020-04-13T15:52:49Z</updated>

		<summary type="html">&lt;p&gt;Joe: Created page with &amp;quot;thumb  Jungle dwarves hail from the mountains of Xunta. They are similar to hill dwarves, but are not quite as hardy.  (stats coming soon)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JungleDwarf.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Jungle dwarves hail from the mountains of [[Xunta]]. They are similar to hill dwarves, but are not quite as hardy.&lt;br /&gt;
&lt;br /&gt;
(stats coming soon)&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=File:JungleDwarf.jpg&amp;diff=2863</id>
		<title>File:JungleDwarf.jpg</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=File:JungleDwarf.jpg&amp;diff=2863"/>
		<updated>2020-04-13T15:51:24Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jungle dwarf&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2862</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2862"/>
		<updated>2020-04-13T15:50:13Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* Navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Geography|Geography&lt;br /&gt;
** Populations|Populations&lt;br /&gt;
** Regional Data Tables|Regional Data Tables&lt;br /&gt;
* Gods &amp;amp; Constellations&lt;br /&gt;
** Gods|Primary Gods&lt;br /&gt;
** Other_Gods|Other Gods&lt;br /&gt;
** Constellations|Constellations&lt;br /&gt;
* Calendar &amp;amp; Holidays&lt;br /&gt;
** Calendar|Calendar&lt;br /&gt;
** Holidays|Holidays&lt;br /&gt;
* World History&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Current_Events|Current Events&lt;br /&gt;
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&amp;lt;!-- ** recentchanges-url|recentchanges --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Gods&amp;diff=2861</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Gods&amp;diff=2861"/>
		<updated>2020-03-24T15:42:33Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Zosmur */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
Remorrian Pantheon below (work in progress).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Remorra does not exist exclusively... the gods (and lands) of the Forgotten Realms, Dragonlance, and all the other realms and realities exist, just not here.&amp;lt;br&amp;gt;&lt;br /&gt;
There &amp;#039;&amp;#039;are&amp;#039;&amp;#039; ways to travel to and from those other places, but it is very rarely done so.&lt;br /&gt;
&lt;br /&gt;
===The Primary Gods:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Rulnor|Rulnor]] || Lawful Good || Order || Honor, Valor, Victory, Justice || Sun with white gauntlet&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Talhaim|Talhaim]] || Lawful Good || Relations || Peace, Honesty &amp;amp; Truth, Integrity, Fairness || Stylized hammer&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Anen|Anen]] || Lawful Good || The Heart || Love/Compassion, Empathy, Mercy, Healing || Heart with seeds inside&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Hevla|Hevla]] || Chaotic Good || Life || Flora &amp;amp; Fauna, Growth, Harvest || Stylized bee&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Ohsu|Oshu]] || Chaotic Good || The World || The Elements, Weather, Cycles, Seasons || The squared circle, representing the four elements&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Xeoni|Xeoni]] || Chaotic Good || The Spirit || Realms, Dimensions, Dreams, Time || Realm circle&lt;br /&gt;
|- style=&amp;quot;background-color:#FCD8A0;&amp;quot;&lt;br /&gt;
| [[#Yatt|Yatt]] || Chaotic Neutral || The Self || Luck, Self Preservation, Self Reliance, Personal Growth, Ego || Eye with keyhole pupil&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Zomok|Zomok]] || Lawful Evil || Order || War, Dishonor, Defiance, Annihilation || Vulture Head&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Fezba|Fezba]] || Lawful Evil || Relations || Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance || Red snake&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Taedra|Taedra]] || Lawful Evil || The Heart || Hate, Cruelty, Apathy, Mercilessness, Pain || Scorpion with skull&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Konari|Konari]] || Chaotic Evil || Death || Flora &amp;amp; Fauna, Disease, Blight || Deer skull with antlers&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Aoxon|Aoxon]] || Chaotic Evil || The World || The Elements, Weather, Cycles, Seasons || Kraken&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Zosmur|Zosmur]] || Chaotic Evil || The Spirit || Realms, Dimensions, Dreams, Time || Zosmur&amp;#039;s Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; There are other beliefs, lesser gods and demigods, especially those worshiped by tribes.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Other Gods]] for more information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colors&amp;quot; below are referring to banners, flags, the robes of followers, logos, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rulnor===&lt;br /&gt;
[[File:Rulnor.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Dawn Bringer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rulnor-logo1.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || Order || Honor, Valor, Victory, Justice || Sun with white gauntlet &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A favored god of paladins, Rulnor encapsulates the most righteous virtues of strength, law, and the fight against evil.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Followers:&amp;#039;&amp;#039;&amp;#039; The White Hand&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Temples to Rulnor always face east, toward the rising sun. They are usually large white stone buildings with many columns, often inscribed with quotations regarding honor, valor, victory, and justice. The eastern-facing entrance will usually have a large stained glass window above the doors, which illuminates the entire temple. Upon the altar there will be a golden cloth, upon which four candles remain lit at all times, each representing honor, valor, victory, and justice. Many major services are held at dawn, with the climax of the service timed to coincide with sunlight pouring into the temple and striking the wall behind the altar, projecting a sun from the stained glass.&lt;br /&gt;
In remote areas where white stone is unavailable, temples may be built out of other materials - in those cases they will always be painted white. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; White and Gold&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Talhaim===&lt;br /&gt;
[[File:Talhaim.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Pure&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Talhaim-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || Relations || Peace, Honesty &amp;amp; Truth, Integrity, Fairness || Stylized hammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Talhaim encapsulates the virtues of Peace, Honesty &amp;amp; Truth, Integrity, Fairness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Followers of Talhaim (known as &amp;quot;Purists&amp;quot;) construct tall, beautiful, stone cathedrals, practically overflowing with elaborate carvings, paintings, and frescos. They attend weekly mass worships at the cathedrals, which are often built in highly populated areas. More rural worshipers usually construct modest churches of stone or wood, depending on what&amp;#039;s available locally. Even the smallest churches abound with carvings and decorative paint, as tribute to Talhaim.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Blue and Silver&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anen===&lt;br /&gt;
[[File:Anen.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Singing Heart&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anen-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || The Heart || Love/Compassion, Empathy, Mercy, Healing || Heart with seeds inside&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anen encapsulates the virtues of Love/Compassion, Empathy, Mercy, Healing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Lavender and Red&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hevla===&lt;br /&gt;
[[File:Hevla1.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Mother&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hevla-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || Life || Flora &amp;amp; Fauna, Growth, Harvest || Stylized bee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Worshiped by many druids, Hevla is the embodiment of nature and the natural order.&amp;lt;br&amp;gt;&lt;br /&gt;
Hevla created all the natural life in Remorra, by combining divine energies and matter.&lt;br /&gt;
&lt;br /&gt;
The bee symbol represents the harvest (bees harvest pollen), the mother (the queen bee), and the synergy that exists between animals and plants in nature.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; There are no traditional temples devoted to Hevla. Followers instead build small shrines, usually little more than candles and offerings laid upon large flat rocks in the wilderness. Some sacred sites do exist for ceremonies, celebrations, and other rites, and are usually designated by rings of stones in a clearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Green and Copper&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oshu===&lt;br /&gt;
[[File:Oshu.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Circle&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oshu-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || The World || The Elements, Weather, Cycles, Seasons || The squared circle, representing the four elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ohsu encapsulates the The Elements, Weather, Cycles, Seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Orange and Teal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Xeoni===&lt;br /&gt;
[[File:Xeoni.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Walker&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Xeoni-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || The Spirit || Realms, Dimensions, Dreams, Time || Realm circle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Xeoni encapsulates the Realms, Dimensions, Dreams, Time.&lt;br /&gt;
&lt;br /&gt;
Some believe that Xeoni and [[#Zosmur|Zosmur]] are different aspects of the same god.&lt;br /&gt;
&lt;br /&gt;
Supposedly Xeoni&amp;#039;s voice sounds female, with a quieter male echo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Navy and Gold&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yatt===&lt;br /&gt;
[[File:Yatt.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Inner Voice&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Yatt-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCD8A0;&amp;quot;&lt;br /&gt;
| Chaotic Neutral || The Self || Luck, Self Preservation, Self Reliance, Personal Growth, Ego || Eye with keyhole pupil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yatt encapsulates Luck, Self Preservation, Self Reliance, Personal Growth, Ego.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; There are no temples to Yatt. Followers (Yatti) believe in the self, not silly public ceremonial traditions. The relationship between your god and yourself is private, there is no need for validation to others by attending mass, or parading around with like minded strangers to feel a sense of belonging. When asked about religious beliefs, Yatti usually reply with something along the lines of &amp;quot;I believe in myself&amp;quot;. Yatti &amp;#039;&amp;#039;do&amp;#039;&amp;#039; set up very humble shrines within their homes, usually consisting of little more than a shelf, a candle, incense, and Yatt&amp;#039;s symbol marked upon the wall above the shelf. Guidance comes in the form of quiet inner reflection, where Yatt&amp;#039;s presence is usually more felt than heard. When you have a problem that&amp;#039;s troubling you, Yatt doesn&amp;#039;t answer your prayers directly... instead he helps lead your thoughts to a solution that uses your inner strength.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Gray or Black &amp;amp; White&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zomok===&lt;br /&gt;
[[File:Zomok.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Defiler&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zomok-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || Order || War, Dishonor, Defiance, Annihilation || Vulture Head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zomok encapsulates War, Dishonor, Defiance, Annihilation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Purple and Black&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fezba===&lt;br /&gt;
[[File:Fezba.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Betrayer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fezba-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || Relations || Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance || Red snake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fezba encapsulates Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Blood Red&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taedra===&lt;br /&gt;
[[File:Taedra.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Torturer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Taedra-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || The Heart || Hate, Cruelty, Apathy, Mercilessness, Pain || Scorpion with skull&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Taedra encapsulates Hate, Cruelty, Apathy, Mercilessness, Pain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A truly cruel mistress, Taedra uses demons to torment the people of Remorra.  Her most well known demon, Gaasiht the Harvester, pilots &amp;quot;[[The Harrow]]&amp;quot;, a roughly 1-mile diameter floating object that is used to collect souls for Taedra to torture.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Red and Purple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Konari===&lt;br /&gt;
[[File:Konari.jpg|200px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Dark One&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Konari-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || Death || Flora &amp;amp; Fauna, Disease, Blight || Deer skull with antlers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Konari encapsulates Flora &amp;amp; Fauna, Disease, Blight.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Black and Dark Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aoxon===&lt;br /&gt;
[[File:Aoxon.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Storm&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aoxon-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || The World || The Elements, Weather, Cycles, Seasons || Kraken&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Aoxon encapsulates The Elements, Weather, Cycles, Seasons. When a ship goes down at sea, it is said that Aoxon has taken it. He is also responsible for storms, tornadoes, hurricanes, earthquakes, forest fires, and any other natural disaster, including extremely harsh seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Followers of Aoxon construct rather large temples upon ships called &amp;#039;&amp;#039;Stormchasers&amp;#039;&amp;#039;. True to their namesake, these sturdy vessels actually follow storms across the high seas, in the hopes of gaining favor from the god. When the ship nears shores, new and ambitious acolytes will swim from the shore to the ship - those who survive the swim are allowed aboard and a several week long initiation begins.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Gray and Turquoise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zosmur===&lt;br /&gt;
[[File:Zosmur.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Nightmare&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zosmur-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || The Spirit || Realms, Dimensions, Dreams, Time || Zosmur&amp;#039;s Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zosmur encapsulates the Realms, Dimensions, Dreams, Time. &lt;br /&gt;
&lt;br /&gt;
Some believe that Zosmur and [[#Xeoni|Xeoni]] are different aspects of the same god.&lt;br /&gt;
&lt;br /&gt;
Supposedly Zosmur&amp;#039;s voice sounds male, with a quieter female echo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Pewter and Bright Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Gods&amp;diff=2860</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Gods&amp;diff=2860"/>
		<updated>2020-03-24T15:41:55Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Xeoni */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
Remorrian Pantheon below (work in progress).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Remorra does not exist exclusively... the gods (and lands) of the Forgotten Realms, Dragonlance, and all the other realms and realities exist, just not here.&amp;lt;br&amp;gt;&lt;br /&gt;
There &amp;#039;&amp;#039;are&amp;#039;&amp;#039; ways to travel to and from those other places, but it is very rarely done so.&lt;br /&gt;
&lt;br /&gt;
===The Primary Gods:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Rulnor|Rulnor]] || Lawful Good || Order || Honor, Valor, Victory, Justice || Sun with white gauntlet&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Talhaim|Talhaim]] || Lawful Good || Relations || Peace, Honesty &amp;amp; Truth, Integrity, Fairness || Stylized hammer&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Anen|Anen]] || Lawful Good || The Heart || Love/Compassion, Empathy, Mercy, Healing || Heart with seeds inside&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Hevla|Hevla]] || Chaotic Good || Life || Flora &amp;amp; Fauna, Growth, Harvest || Stylized bee&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Ohsu|Oshu]] || Chaotic Good || The World || The Elements, Weather, Cycles, Seasons || The squared circle, representing the four elements&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Xeoni|Xeoni]] || Chaotic Good || The Spirit || Realms, Dimensions, Dreams, Time || Realm circle&lt;br /&gt;
|- style=&amp;quot;background-color:#FCD8A0;&amp;quot;&lt;br /&gt;
| [[#Yatt|Yatt]] || Chaotic Neutral || The Self || Luck, Self Preservation, Self Reliance, Personal Growth, Ego || Eye with keyhole pupil&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Zomok|Zomok]] || Lawful Evil || Order || War, Dishonor, Defiance, Annihilation || Vulture Head&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Fezba|Fezba]] || Lawful Evil || Relations || Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance || Red snake&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Taedra|Taedra]] || Lawful Evil || The Heart || Hate, Cruelty, Apathy, Mercilessness, Pain || Scorpion with skull&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Konari|Konari]] || Chaotic Evil || Death || Flora &amp;amp; Fauna, Disease, Blight || Deer skull with antlers&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Aoxon|Aoxon]] || Chaotic Evil || The World || The Elements, Weather, Cycles, Seasons || Kraken&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Zosmur|Zosmur]] || Chaotic Evil || The Spirit || Realms, Dimensions, Dreams, Time || Zosmur&amp;#039;s Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; There are other beliefs, lesser gods and demigods, especially those worshiped by tribes.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Other Gods]] for more information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colors&amp;quot; below are referring to banners, flags, the robes of followers, logos, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rulnor===&lt;br /&gt;
[[File:Rulnor.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Dawn Bringer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rulnor-logo1.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || Order || Honor, Valor, Victory, Justice || Sun with white gauntlet &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A favored god of paladins, Rulnor encapsulates the most righteous virtues of strength, law, and the fight against evil.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Followers:&amp;#039;&amp;#039;&amp;#039; The White Hand&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Temples to Rulnor always face east, toward the rising sun. They are usually large white stone buildings with many columns, often inscribed with quotations regarding honor, valor, victory, and justice. The eastern-facing entrance will usually have a large stained glass window above the doors, which illuminates the entire temple. Upon the altar there will be a golden cloth, upon which four candles remain lit at all times, each representing honor, valor, victory, and justice. Many major services are held at dawn, with the climax of the service timed to coincide with sunlight pouring into the temple and striking the wall behind the altar, projecting a sun from the stained glass.&lt;br /&gt;
In remote areas where white stone is unavailable, temples may be built out of other materials - in those cases they will always be painted white. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; White and Gold&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Talhaim===&lt;br /&gt;
[[File:Talhaim.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Pure&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Talhaim-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || Relations || Peace, Honesty &amp;amp; Truth, Integrity, Fairness || Stylized hammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Talhaim encapsulates the virtues of Peace, Honesty &amp;amp; Truth, Integrity, Fairness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Followers of Talhaim (known as &amp;quot;Purists&amp;quot;) construct tall, beautiful, stone cathedrals, practically overflowing with elaborate carvings, paintings, and frescos. They attend weekly mass worships at the cathedrals, which are often built in highly populated areas. More rural worshipers usually construct modest churches of stone or wood, depending on what&amp;#039;s available locally. Even the smallest churches abound with carvings and decorative paint, as tribute to Talhaim.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Blue and Silver&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anen===&lt;br /&gt;
[[File:Anen.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Singing Heart&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anen-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || The Heart || Love/Compassion, Empathy, Mercy, Healing || Heart with seeds inside&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anen encapsulates the virtues of Love/Compassion, Empathy, Mercy, Healing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Lavender and Red&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hevla===&lt;br /&gt;
[[File:Hevla1.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Mother&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hevla-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || Life || Flora &amp;amp; Fauna, Growth, Harvest || Stylized bee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Worshiped by many druids, Hevla is the embodiment of nature and the natural order.&amp;lt;br&amp;gt;&lt;br /&gt;
Hevla created all the natural life in Remorra, by combining divine energies and matter.&lt;br /&gt;
&lt;br /&gt;
The bee symbol represents the harvest (bees harvest pollen), the mother (the queen bee), and the synergy that exists between animals and plants in nature.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; There are no traditional temples devoted to Hevla. Followers instead build small shrines, usually little more than candles and offerings laid upon large flat rocks in the wilderness. Some sacred sites do exist for ceremonies, celebrations, and other rites, and are usually designated by rings of stones in a clearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Green and Copper&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oshu===&lt;br /&gt;
[[File:Oshu.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Circle&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oshu-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || The World || The Elements, Weather, Cycles, Seasons || The squared circle, representing the four elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ohsu encapsulates the The Elements, Weather, Cycles, Seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Orange and Teal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Xeoni===&lt;br /&gt;
[[File:Xeoni.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Walker&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Xeoni-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || The Spirit || Realms, Dimensions, Dreams, Time || Realm circle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Xeoni encapsulates the Realms, Dimensions, Dreams, Time.&lt;br /&gt;
&lt;br /&gt;
Some believe that Xeoni and [[#Zosmur|Zosmur]] are different aspects of the same god.&lt;br /&gt;
&lt;br /&gt;
Supposedly Xeoni&amp;#039;s voice sounds female, with a quieter male echo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Navy and Gold&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yatt===&lt;br /&gt;
[[File:Yatt.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Inner Voice&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Yatt-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCD8A0;&amp;quot;&lt;br /&gt;
| Chaotic Neutral || The Self || Luck, Self Preservation, Self Reliance, Personal Growth, Ego || Eye with keyhole pupil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yatt encapsulates Luck, Self Preservation, Self Reliance, Personal Growth, Ego.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; There are no temples to Yatt. Followers (Yatti) believe in the self, not silly public ceremonial traditions. The relationship between your god and yourself is private, there is no need for validation to others by attending mass, or parading around with like minded strangers to feel a sense of belonging. When asked about religious beliefs, Yatti usually reply with something along the lines of &amp;quot;I believe in myself&amp;quot;. Yatti &amp;#039;&amp;#039;do&amp;#039;&amp;#039; set up very humble shrines within their homes, usually consisting of little more than a shelf, a candle, incense, and Yatt&amp;#039;s symbol marked upon the wall above the shelf. Guidance comes in the form of quiet inner reflection, where Yatt&amp;#039;s presence is usually more felt than heard. When you have a problem that&amp;#039;s troubling you, Yatt doesn&amp;#039;t answer your prayers directly... instead he helps lead your thoughts to a solution that uses your inner strength.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Gray or Black &amp;amp; White&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zomok===&lt;br /&gt;
[[File:Zomok.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Defiler&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zomok-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || Order || War, Dishonor, Defiance, Annihilation || Vulture Head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zomok encapsulates War, Dishonor, Defiance, Annihilation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Purple and Black&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fezba===&lt;br /&gt;
[[File:Fezba.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Betrayer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fezba-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || Relations || Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance || Red snake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fezba encapsulates Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Blood Red&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taedra===&lt;br /&gt;
[[File:Taedra.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Torturer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Taedra-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || The Heart || Hate, Cruelty, Apathy, Mercilessness, Pain || Scorpion with skull&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Taedra encapsulates Hate, Cruelty, Apathy, Mercilessness, Pain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A truly cruel mistress, Taedra uses demons to torment the people of Remorra.  Her most well known demon, Gaasiht the Harvester, pilots &amp;quot;[[The Harrow]]&amp;quot;, a roughly 1-mile diameter floating object that is used to collect souls for Taedra to torture.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Red and Purple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Konari===&lt;br /&gt;
[[File:Konari.jpg|200px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Dark One&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Konari-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || Death || Flora &amp;amp; Fauna, Disease, Blight || Deer skull with antlers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Konari encapsulates Flora &amp;amp; Fauna, Disease, Blight.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Black and Dark Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aoxon===&lt;br /&gt;
[[File:Aoxon.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Storm&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aoxon-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || The World || The Elements, Weather, Cycles, Seasons || Kraken&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Aoxon encapsulates The Elements, Weather, Cycles, Seasons. When a ship goes down at sea, it is said that Aoxon has taken it. He is also responsible for storms, tornadoes, hurricanes, earthquakes, forest fires, and any other natural disaster, including extremely harsh seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Followers of Aoxon construct rather large temples upon ships called &amp;#039;&amp;#039;Stormchasers&amp;#039;&amp;#039;. True to their namesake, these sturdy vessels actually follow storms across the high seas, in the hopes of gaining favor from the god. When the ship nears shores, new and ambitious acolytes will swim from the shore to the ship - those who survive the swim are allowed aboard and a several week long initiation begins.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Gray and Turquoise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zosmur===&lt;br /&gt;
[[File:Zosmur.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Nightmare&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zosmur-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || The Spirit || Realms, Dimensions, Dreams, Time || Zosmur&amp;#039;s Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zosmur encapsulates the Realms, Dimensions, Dreams, Time. &lt;br /&gt;
&lt;br /&gt;
Some believe that Zosmur and [[#Xeoni|Xeoni]] are different aspects of the same god.&lt;br /&gt;
&lt;br /&gt;
Supposedly Zosmur&amp;#039;s voice sounds like a man and a woman saying the same thing a little out of sync, with the male voice slightly louder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Pewter and Bright Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Gods&amp;diff=2859</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Gods&amp;diff=2859"/>
		<updated>2020-03-24T15:40:06Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Xeoni */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
Remorrian Pantheon below (work in progress).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Remorra does not exist exclusively... the gods (and lands) of the Forgotten Realms, Dragonlance, and all the other realms and realities exist, just not here.&amp;lt;br&amp;gt;&lt;br /&gt;
There &amp;#039;&amp;#039;are&amp;#039;&amp;#039; ways to travel to and from those other places, but it is very rarely done so.&lt;br /&gt;
&lt;br /&gt;
===The Primary Gods:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Rulnor|Rulnor]] || Lawful Good || Order || Honor, Valor, Victory, Justice || Sun with white gauntlet&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Talhaim|Talhaim]] || Lawful Good || Relations || Peace, Honesty &amp;amp; Truth, Integrity, Fairness || Stylized hammer&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Anen|Anen]] || Lawful Good || The Heart || Love/Compassion, Empathy, Mercy, Healing || Heart with seeds inside&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Hevla|Hevla]] || Chaotic Good || Life || Flora &amp;amp; Fauna, Growth, Harvest || Stylized bee&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Ohsu|Oshu]] || Chaotic Good || The World || The Elements, Weather, Cycles, Seasons || The squared circle, representing the four elements&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Xeoni|Xeoni]] || Chaotic Good || The Spirit || Realms, Dimensions, Dreams, Time || Realm circle&lt;br /&gt;
|- style=&amp;quot;background-color:#FCD8A0;&amp;quot;&lt;br /&gt;
| [[#Yatt|Yatt]] || Chaotic Neutral || The Self || Luck, Self Preservation, Self Reliance, Personal Growth, Ego || Eye with keyhole pupil&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Zomok|Zomok]] || Lawful Evil || Order || War, Dishonor, Defiance, Annihilation || Vulture Head&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Fezba|Fezba]] || Lawful Evil || Relations || Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance || Red snake&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Taedra|Taedra]] || Lawful Evil || The Heart || Hate, Cruelty, Apathy, Mercilessness, Pain || Scorpion with skull&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Konari|Konari]] || Chaotic Evil || Death || Flora &amp;amp; Fauna, Disease, Blight || Deer skull with antlers&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Aoxon|Aoxon]] || Chaotic Evil || The World || The Elements, Weather, Cycles, Seasons || Kraken&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Zosmur|Zosmur]] || Chaotic Evil || The Spirit || Realms, Dimensions, Dreams, Time || Zosmur&amp;#039;s Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; There are other beliefs, lesser gods and demigods, especially those worshiped by tribes.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Other Gods]] for more information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colors&amp;quot; below are referring to banners, flags, the robes of followers, logos, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rulnor===&lt;br /&gt;
[[File:Rulnor.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Dawn Bringer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rulnor-logo1.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || Order || Honor, Valor, Victory, Justice || Sun with white gauntlet &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A favored god of paladins, Rulnor encapsulates the most righteous virtues of strength, law, and the fight against evil.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Followers:&amp;#039;&amp;#039;&amp;#039; The White Hand&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Temples to Rulnor always face east, toward the rising sun. They are usually large white stone buildings with many columns, often inscribed with quotations regarding honor, valor, victory, and justice. The eastern-facing entrance will usually have a large stained glass window above the doors, which illuminates the entire temple. Upon the altar there will be a golden cloth, upon which four candles remain lit at all times, each representing honor, valor, victory, and justice. Many major services are held at dawn, with the climax of the service timed to coincide with sunlight pouring into the temple and striking the wall behind the altar, projecting a sun from the stained glass.&lt;br /&gt;
In remote areas where white stone is unavailable, temples may be built out of other materials - in those cases they will always be painted white. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; White and Gold&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Talhaim===&lt;br /&gt;
[[File:Talhaim.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Pure&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Talhaim-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || Relations || Peace, Honesty &amp;amp; Truth, Integrity, Fairness || Stylized hammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Talhaim encapsulates the virtues of Peace, Honesty &amp;amp; Truth, Integrity, Fairness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Followers of Talhaim (known as &amp;quot;Purists&amp;quot;) construct tall, beautiful, stone cathedrals, practically overflowing with elaborate carvings, paintings, and frescos. They attend weekly mass worships at the cathedrals, which are often built in highly populated areas. More rural worshipers usually construct modest churches of stone or wood, depending on what&amp;#039;s available locally. Even the smallest churches abound with carvings and decorative paint, as tribute to Talhaim.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Blue and Silver&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anen===&lt;br /&gt;
[[File:Anen.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Singing Heart&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anen-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || The Heart || Love/Compassion, Empathy, Mercy, Healing || Heart with seeds inside&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anen encapsulates the virtues of Love/Compassion, Empathy, Mercy, Healing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Lavender and Red&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hevla===&lt;br /&gt;
[[File:Hevla1.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Mother&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hevla-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || Life || Flora &amp;amp; Fauna, Growth, Harvest || Stylized bee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Worshiped by many druids, Hevla is the embodiment of nature and the natural order.&amp;lt;br&amp;gt;&lt;br /&gt;
Hevla created all the natural life in Remorra, by combining divine energies and matter.&lt;br /&gt;
&lt;br /&gt;
The bee symbol represents the harvest (bees harvest pollen), the mother (the queen bee), and the synergy that exists between animals and plants in nature.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; There are no traditional temples devoted to Hevla. Followers instead build small shrines, usually little more than candles and offerings laid upon large flat rocks in the wilderness. Some sacred sites do exist for ceremonies, celebrations, and other rites, and are usually designated by rings of stones in a clearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Green and Copper&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oshu===&lt;br /&gt;
[[File:Oshu.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Circle&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oshu-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || The World || The Elements, Weather, Cycles, Seasons || The squared circle, representing the four elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ohsu encapsulates the The Elements, Weather, Cycles, Seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Orange and Teal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Xeoni===&lt;br /&gt;
[[File:Xeoni.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Walker&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Xeoni-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || The Spirit || Realms, Dimensions, Dreams, Time || Realm circle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Xeoni encapsulates the Realms, Dimensions, Dreams, Time.&lt;br /&gt;
&lt;br /&gt;
Some believe that Xeoni and [[#Zosmur|Zosmur]] are different aspects of the same god.&lt;br /&gt;
&lt;br /&gt;
Supposedly Xeoni&amp;#039;s voice sounds like a man and a woman saying the same thing a little out of sync, with the female voice slightly louder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Navy and Gold&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yatt===&lt;br /&gt;
[[File:Yatt.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Inner Voice&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Yatt-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCD8A0;&amp;quot;&lt;br /&gt;
| Chaotic Neutral || The Self || Luck, Self Preservation, Self Reliance, Personal Growth, Ego || Eye with keyhole pupil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yatt encapsulates Luck, Self Preservation, Self Reliance, Personal Growth, Ego.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; There are no temples to Yatt. Followers (Yatti) believe in the self, not silly public ceremonial traditions. The relationship between your god and yourself is private, there is no need for validation to others by attending mass, or parading around with like minded strangers to feel a sense of belonging. When asked about religious beliefs, Yatti usually reply with something along the lines of &amp;quot;I believe in myself&amp;quot;. Yatti &amp;#039;&amp;#039;do&amp;#039;&amp;#039; set up very humble shrines within their homes, usually consisting of little more than a shelf, a candle, incense, and Yatt&amp;#039;s symbol marked upon the wall above the shelf. Guidance comes in the form of quiet inner reflection, where Yatt&amp;#039;s presence is usually more felt than heard. When you have a problem that&amp;#039;s troubling you, Yatt doesn&amp;#039;t answer your prayers directly... instead he helps lead your thoughts to a solution that uses your inner strength.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Gray or Black &amp;amp; White&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zomok===&lt;br /&gt;
[[File:Zomok.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Defiler&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zomok-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || Order || War, Dishonor, Defiance, Annihilation || Vulture Head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zomok encapsulates War, Dishonor, Defiance, Annihilation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Purple and Black&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fezba===&lt;br /&gt;
[[File:Fezba.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Betrayer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fezba-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || Relations || Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance || Red snake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fezba encapsulates Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Blood Red&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taedra===&lt;br /&gt;
[[File:Taedra.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Torturer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Taedra-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || The Heart || Hate, Cruelty, Apathy, Mercilessness, Pain || Scorpion with skull&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Taedra encapsulates Hate, Cruelty, Apathy, Mercilessness, Pain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A truly cruel mistress, Taedra uses demons to torment the people of Remorra.  Her most well known demon, Gaasiht the Harvester, pilots &amp;quot;[[The Harrow]]&amp;quot;, a roughly 1-mile diameter floating object that is used to collect souls for Taedra to torture.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Red and Purple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Konari===&lt;br /&gt;
[[File:Konari.jpg|200px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Dark One&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Konari-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || Death || Flora &amp;amp; Fauna, Disease, Blight || Deer skull with antlers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Konari encapsulates Flora &amp;amp; Fauna, Disease, Blight.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Black and Dark Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aoxon===&lt;br /&gt;
[[File:Aoxon.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Storm&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aoxon-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || The World || The Elements, Weather, Cycles, Seasons || Kraken&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Aoxon encapsulates The Elements, Weather, Cycles, Seasons. When a ship goes down at sea, it is said that Aoxon has taken it. He is also responsible for storms, tornadoes, hurricanes, earthquakes, forest fires, and any other natural disaster, including extremely harsh seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Followers of Aoxon construct rather large temples upon ships called &amp;#039;&amp;#039;Stormchasers&amp;#039;&amp;#039;. True to their namesake, these sturdy vessels actually follow storms across the high seas, in the hopes of gaining favor from the god. When the ship nears shores, new and ambitious acolytes will swim from the shore to the ship - those who survive the swim are allowed aboard and a several week long initiation begins.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Gray and Turquoise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zosmur===&lt;br /&gt;
[[File:Zosmur.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Nightmare&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zosmur-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || The Spirit || Realms, Dimensions, Dreams, Time || Zosmur&amp;#039;s Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zosmur encapsulates the Realms, Dimensions, Dreams, Time. &lt;br /&gt;
&lt;br /&gt;
Some believe that Zosmur and [[#Xeoni|Xeoni]] are different aspects of the same god.&lt;br /&gt;
&lt;br /&gt;
Supposedly Zosmur&amp;#039;s voice sounds like a man and a woman saying the same thing a little out of sync, with the male voice slightly louder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Pewter and Bright Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Gods&amp;diff=2858</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Gods&amp;diff=2858"/>
		<updated>2020-03-24T15:39:47Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Zosmur */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
Remorrian Pantheon below (work in progress).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Remorra does not exist exclusively... the gods (and lands) of the Forgotten Realms, Dragonlance, and all the other realms and realities exist, just not here.&amp;lt;br&amp;gt;&lt;br /&gt;
There &amp;#039;&amp;#039;are&amp;#039;&amp;#039; ways to travel to and from those other places, but it is very rarely done so.&lt;br /&gt;
&lt;br /&gt;
===The Primary Gods:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Rulnor|Rulnor]] || Lawful Good || Order || Honor, Valor, Victory, Justice || Sun with white gauntlet&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Talhaim|Talhaim]] || Lawful Good || Relations || Peace, Honesty &amp;amp; Truth, Integrity, Fairness || Stylized hammer&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Anen|Anen]] || Lawful Good || The Heart || Love/Compassion, Empathy, Mercy, Healing || Heart with seeds inside&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Hevla|Hevla]] || Chaotic Good || Life || Flora &amp;amp; Fauna, Growth, Harvest || Stylized bee&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Ohsu|Oshu]] || Chaotic Good || The World || The Elements, Weather, Cycles, Seasons || The squared circle, representing the four elements&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Xeoni|Xeoni]] || Chaotic Good || The Spirit || Realms, Dimensions, Dreams, Time || Realm circle&lt;br /&gt;
|- style=&amp;quot;background-color:#FCD8A0;&amp;quot;&lt;br /&gt;
| [[#Yatt|Yatt]] || Chaotic Neutral || The Self || Luck, Self Preservation, Self Reliance, Personal Growth, Ego || Eye with keyhole pupil&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Zomok|Zomok]] || Lawful Evil || Order || War, Dishonor, Defiance, Annihilation || Vulture Head&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Fezba|Fezba]] || Lawful Evil || Relations || Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance || Red snake&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Taedra|Taedra]] || Lawful Evil || The Heart || Hate, Cruelty, Apathy, Mercilessness, Pain || Scorpion with skull&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Konari|Konari]] || Chaotic Evil || Death || Flora &amp;amp; Fauna, Disease, Blight || Deer skull with antlers&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Aoxon|Aoxon]] || Chaotic Evil || The World || The Elements, Weather, Cycles, Seasons || Kraken&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Zosmur|Zosmur]] || Chaotic Evil || The Spirit || Realms, Dimensions, Dreams, Time || Zosmur&amp;#039;s Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; There are other beliefs, lesser gods and demigods, especially those worshiped by tribes.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Other Gods]] for more information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colors&amp;quot; below are referring to banners, flags, the robes of followers, logos, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rulnor===&lt;br /&gt;
[[File:Rulnor.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Dawn Bringer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rulnor-logo1.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || Order || Honor, Valor, Victory, Justice || Sun with white gauntlet &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A favored god of paladins, Rulnor encapsulates the most righteous virtues of strength, law, and the fight against evil.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Followers:&amp;#039;&amp;#039;&amp;#039; The White Hand&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Temples to Rulnor always face east, toward the rising sun. They are usually large white stone buildings with many columns, often inscribed with quotations regarding honor, valor, victory, and justice. The eastern-facing entrance will usually have a large stained glass window above the doors, which illuminates the entire temple. Upon the altar there will be a golden cloth, upon which four candles remain lit at all times, each representing honor, valor, victory, and justice. Many major services are held at dawn, with the climax of the service timed to coincide with sunlight pouring into the temple and striking the wall behind the altar, projecting a sun from the stained glass.&lt;br /&gt;
In remote areas where white stone is unavailable, temples may be built out of other materials - in those cases they will always be painted white. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; White and Gold&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Talhaim===&lt;br /&gt;
[[File:Talhaim.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Pure&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Talhaim-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || Relations || Peace, Honesty &amp;amp; Truth, Integrity, Fairness || Stylized hammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Talhaim encapsulates the virtues of Peace, Honesty &amp;amp; Truth, Integrity, Fairness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Followers of Talhaim (known as &amp;quot;Purists&amp;quot;) construct tall, beautiful, stone cathedrals, practically overflowing with elaborate carvings, paintings, and frescos. They attend weekly mass worships at the cathedrals, which are often built in highly populated areas. More rural worshipers usually construct modest churches of stone or wood, depending on what&amp;#039;s available locally. Even the smallest churches abound with carvings and decorative paint, as tribute to Talhaim.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Blue and Silver&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anen===&lt;br /&gt;
[[File:Anen.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Singing Heart&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anen-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || The Heart || Love/Compassion, Empathy, Mercy, Healing || Heart with seeds inside&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anen encapsulates the virtues of Love/Compassion, Empathy, Mercy, Healing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Lavender and Red&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hevla===&lt;br /&gt;
[[File:Hevla1.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Mother&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hevla-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || Life || Flora &amp;amp; Fauna, Growth, Harvest || Stylized bee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Worshiped by many druids, Hevla is the embodiment of nature and the natural order.&amp;lt;br&amp;gt;&lt;br /&gt;
Hevla created all the natural life in Remorra, by combining divine energies and matter.&lt;br /&gt;
&lt;br /&gt;
The bee symbol represents the harvest (bees harvest pollen), the mother (the queen bee), and the synergy that exists between animals and plants in nature.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; There are no traditional temples devoted to Hevla. Followers instead build small shrines, usually little more than candles and offerings laid upon large flat rocks in the wilderness. Some sacred sites do exist for ceremonies, celebrations, and other rites, and are usually designated by rings of stones in a clearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Green and Copper&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oshu===&lt;br /&gt;
[[File:Oshu.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Circle&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oshu-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || The World || The Elements, Weather, Cycles, Seasons || The squared circle, representing the four elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ohsu encapsulates the The Elements, Weather, Cycles, Seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Orange and Teal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Xeoni===&lt;br /&gt;
[[File:Xeoni.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Walker&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Xeoni-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || The Spirit || Realms, Dimensions, Dreams, Time || Realm circle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Xeoni encapsulates the Realms, Dimensions, Dreams, Time.&lt;br /&gt;
&lt;br /&gt;
Some believe that Xeoni and [[#Zosmur|Zosmur]] are different aspects of the same god. Supposedly Xeoni&amp;#039;s voice sounds like a man and a woman saying the same thing a little out of sync, with the female voice slightly louder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Navy and Gold&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yatt===&lt;br /&gt;
[[File:Yatt.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Inner Voice&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Yatt-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCD8A0;&amp;quot;&lt;br /&gt;
| Chaotic Neutral || The Self || Luck, Self Preservation, Self Reliance, Personal Growth, Ego || Eye with keyhole pupil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yatt encapsulates Luck, Self Preservation, Self Reliance, Personal Growth, Ego.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; There are no temples to Yatt. Followers (Yatti) believe in the self, not silly public ceremonial traditions. The relationship between your god and yourself is private, there is no need for validation to others by attending mass, or parading around with like minded strangers to feel a sense of belonging. When asked about religious beliefs, Yatti usually reply with something along the lines of &amp;quot;I believe in myself&amp;quot;. Yatti &amp;#039;&amp;#039;do&amp;#039;&amp;#039; set up very humble shrines within their homes, usually consisting of little more than a shelf, a candle, incense, and Yatt&amp;#039;s symbol marked upon the wall above the shelf. Guidance comes in the form of quiet inner reflection, where Yatt&amp;#039;s presence is usually more felt than heard. When you have a problem that&amp;#039;s troubling you, Yatt doesn&amp;#039;t answer your prayers directly... instead he helps lead your thoughts to a solution that uses your inner strength.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Gray or Black &amp;amp; White&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zomok===&lt;br /&gt;
[[File:Zomok.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Defiler&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zomok-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || Order || War, Dishonor, Defiance, Annihilation || Vulture Head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zomok encapsulates War, Dishonor, Defiance, Annihilation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Purple and Black&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fezba===&lt;br /&gt;
[[File:Fezba.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Betrayer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fezba-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || Relations || Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance || Red snake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fezba encapsulates Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Blood Red&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taedra===&lt;br /&gt;
[[File:Taedra.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Torturer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Taedra-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || The Heart || Hate, Cruelty, Apathy, Mercilessness, Pain || Scorpion with skull&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Taedra encapsulates Hate, Cruelty, Apathy, Mercilessness, Pain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A truly cruel mistress, Taedra uses demons to torment the people of Remorra.  Her most well known demon, Gaasiht the Harvester, pilots &amp;quot;[[The Harrow]]&amp;quot;, a roughly 1-mile diameter floating object that is used to collect souls for Taedra to torture.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Red and Purple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Konari===&lt;br /&gt;
[[File:Konari.jpg|200px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Dark One&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Konari-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || Death || Flora &amp;amp; Fauna, Disease, Blight || Deer skull with antlers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Konari encapsulates Flora &amp;amp; Fauna, Disease, Blight.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Black and Dark Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aoxon===&lt;br /&gt;
[[File:Aoxon.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Storm&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aoxon-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || The World || The Elements, Weather, Cycles, Seasons || Kraken&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Aoxon encapsulates The Elements, Weather, Cycles, Seasons. When a ship goes down at sea, it is said that Aoxon has taken it. He is also responsible for storms, tornadoes, hurricanes, earthquakes, forest fires, and any other natural disaster, including extremely harsh seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Followers of Aoxon construct rather large temples upon ships called &amp;#039;&amp;#039;Stormchasers&amp;#039;&amp;#039;. True to their namesake, these sturdy vessels actually follow storms across the high seas, in the hopes of gaining favor from the god. When the ship nears shores, new and ambitious acolytes will swim from the shore to the ship - those who survive the swim are allowed aboard and a several week long initiation begins.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Gray and Turquoise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zosmur===&lt;br /&gt;
[[File:Zosmur.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Nightmare&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zosmur-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || The Spirit || Realms, Dimensions, Dreams, Time || Zosmur&amp;#039;s Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zosmur encapsulates the Realms, Dimensions, Dreams, Time. &lt;br /&gt;
&lt;br /&gt;
Some believe that Zosmur and [[#Xeoni|Xeoni]] are different aspects of the same god.&lt;br /&gt;
&lt;br /&gt;
Supposedly Zosmur&amp;#039;s voice sounds like a man and a woman saying the same thing a little out of sync, with the male voice slightly louder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Pewter and Bright Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Gods&amp;diff=2857</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Gods&amp;diff=2857"/>
		<updated>2020-03-24T15:38:58Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Xeoni */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
Remorrian Pantheon below (work in progress).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Remorra does not exist exclusively... the gods (and lands) of the Forgotten Realms, Dragonlance, and all the other realms and realities exist, just not here.&amp;lt;br&amp;gt;&lt;br /&gt;
There &amp;#039;&amp;#039;are&amp;#039;&amp;#039; ways to travel to and from those other places, but it is very rarely done so.&lt;br /&gt;
&lt;br /&gt;
===The Primary Gods:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Rulnor|Rulnor]] || Lawful Good || Order || Honor, Valor, Victory, Justice || Sun with white gauntlet&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Talhaim|Talhaim]] || Lawful Good || Relations || Peace, Honesty &amp;amp; Truth, Integrity, Fairness || Stylized hammer&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| [[#Anen|Anen]] || Lawful Good || The Heart || Love/Compassion, Empathy, Mercy, Healing || Heart with seeds inside&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Hevla|Hevla]] || Chaotic Good || Life || Flora &amp;amp; Fauna, Growth, Harvest || Stylized bee&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Ohsu|Oshu]] || Chaotic Good || The World || The Elements, Weather, Cycles, Seasons || The squared circle, representing the four elements&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| [[#Xeoni|Xeoni]] || Chaotic Good || The Spirit || Realms, Dimensions, Dreams, Time || Realm circle&lt;br /&gt;
|- style=&amp;quot;background-color:#FCD8A0;&amp;quot;&lt;br /&gt;
| [[#Yatt|Yatt]] || Chaotic Neutral || The Self || Luck, Self Preservation, Self Reliance, Personal Growth, Ego || Eye with keyhole pupil&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Zomok|Zomok]] || Lawful Evil || Order || War, Dishonor, Defiance, Annihilation || Vulture Head&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Fezba|Fezba]] || Lawful Evil || Relations || Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance || Red snake&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| [[#Taedra|Taedra]] || Lawful Evil || The Heart || Hate, Cruelty, Apathy, Mercilessness, Pain || Scorpion with skull&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Konari|Konari]] || Chaotic Evil || Death || Flora &amp;amp; Fauna, Disease, Blight || Deer skull with antlers&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Aoxon|Aoxon]] || Chaotic Evil || The World || The Elements, Weather, Cycles, Seasons || Kraken&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| [[#Zosmur|Zosmur]] || Chaotic Evil || The Spirit || Realms, Dimensions, Dreams, Time || Zosmur&amp;#039;s Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; There are other beliefs, lesser gods and demigods, especially those worshiped by tribes.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Other Gods]] for more information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colors&amp;quot; below are referring to banners, flags, the robes of followers, logos, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rulnor===&lt;br /&gt;
[[File:Rulnor.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Dawn Bringer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rulnor-logo1.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || Order || Honor, Valor, Victory, Justice || Sun with white gauntlet &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A favored god of paladins, Rulnor encapsulates the most righteous virtues of strength, law, and the fight against evil.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Followers:&amp;#039;&amp;#039;&amp;#039; The White Hand&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Temples to Rulnor always face east, toward the rising sun. They are usually large white stone buildings with many columns, often inscribed with quotations regarding honor, valor, victory, and justice. The eastern-facing entrance will usually have a large stained glass window above the doors, which illuminates the entire temple. Upon the altar there will be a golden cloth, upon which four candles remain lit at all times, each representing honor, valor, victory, and justice. Many major services are held at dawn, with the climax of the service timed to coincide with sunlight pouring into the temple and striking the wall behind the altar, projecting a sun from the stained glass.&lt;br /&gt;
In remote areas where white stone is unavailable, temples may be built out of other materials - in those cases they will always be painted white. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; White and Gold&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Talhaim===&lt;br /&gt;
[[File:Talhaim.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Pure&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Talhaim-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || Relations || Peace, Honesty &amp;amp; Truth, Integrity, Fairness || Stylized hammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Talhaim encapsulates the virtues of Peace, Honesty &amp;amp; Truth, Integrity, Fairness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Followers of Talhaim (known as &amp;quot;Purists&amp;quot;) construct tall, beautiful, stone cathedrals, practically overflowing with elaborate carvings, paintings, and frescos. They attend weekly mass worships at the cathedrals, which are often built in highly populated areas. More rural worshipers usually construct modest churches of stone or wood, depending on what&amp;#039;s available locally. Even the smallest churches abound with carvings and decorative paint, as tribute to Talhaim.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Blue and Silver&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anen===&lt;br /&gt;
[[File:Anen.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Singing Heart&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anen-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#DEFAFC;&amp;quot;&lt;br /&gt;
| Lawful Good || The Heart || Love/Compassion, Empathy, Mercy, Healing || Heart with seeds inside&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anen encapsulates the virtues of Love/Compassion, Empathy, Mercy, Healing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Lavender and Red&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hevla===&lt;br /&gt;
[[File:Hevla1.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Mother&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hevla-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || Life || Flora &amp;amp; Fauna, Growth, Harvest || Stylized bee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Worshiped by many druids, Hevla is the embodiment of nature and the natural order.&amp;lt;br&amp;gt;&lt;br /&gt;
Hevla created all the natural life in Remorra, by combining divine energies and matter.&lt;br /&gt;
&lt;br /&gt;
The bee symbol represents the harvest (bees harvest pollen), the mother (the queen bee), and the synergy that exists between animals and plants in nature.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; There are no traditional temples devoted to Hevla. Followers instead build small shrines, usually little more than candles and offerings laid upon large flat rocks in the wilderness. Some sacred sites do exist for ceremonies, celebrations, and other rites, and are usually designated by rings of stones in a clearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Green and Copper&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oshu===&lt;br /&gt;
[[File:Oshu.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Circle&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oshu-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || The World || The Elements, Weather, Cycles, Seasons || The squared circle, representing the four elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ohsu encapsulates the The Elements, Weather, Cycles, Seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Orange and Teal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Xeoni===&lt;br /&gt;
[[File:Xeoni.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Walker&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Xeoni-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCFCDE;&amp;quot;&lt;br /&gt;
| Chaotic Good || The Spirit || Realms, Dimensions, Dreams, Time || Realm circle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Xeoni encapsulates the Realms, Dimensions, Dreams, Time.&lt;br /&gt;
&lt;br /&gt;
Some believe that Xeoni and [[#Zosmur|Zosmur]] are different aspects of the same god. Supposedly Xeoni&amp;#039;s voice sounds like a man and a woman saying the same thing a little out of sync, with the female voice slightly louder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Navy and Gold&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yatt===&lt;br /&gt;
[[File:Yatt.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Inner Voice&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Yatt-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCD8A0;&amp;quot;&lt;br /&gt;
| Chaotic Neutral || The Self || Luck, Self Preservation, Self Reliance, Personal Growth, Ego || Eye with keyhole pupil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yatt encapsulates Luck, Self Preservation, Self Reliance, Personal Growth, Ego.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; There are no temples to Yatt. Followers (Yatti) believe in the self, not silly public ceremonial traditions. The relationship between your god and yourself is private, there is no need for validation to others by attending mass, or parading around with like minded strangers to feel a sense of belonging. When asked about religious beliefs, Yatti usually reply with something along the lines of &amp;quot;I believe in myself&amp;quot;. Yatti &amp;#039;&amp;#039;do&amp;#039;&amp;#039; set up very humble shrines within their homes, usually consisting of little more than a shelf, a candle, incense, and Yatt&amp;#039;s symbol marked upon the wall above the shelf. Guidance comes in the form of quiet inner reflection, where Yatt&amp;#039;s presence is usually more felt than heard. When you have a problem that&amp;#039;s troubling you, Yatt doesn&amp;#039;t answer your prayers directly... instead he helps lead your thoughts to a solution that uses your inner strength.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Gray or Black &amp;amp; White&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zomok===&lt;br /&gt;
[[File:Zomok.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Defiler&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zomok-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || Order || War, Dishonor, Defiance, Annihilation || Vulture Head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zomok encapsulates War, Dishonor, Defiance, Annihilation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Purple and Black&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fezba===&lt;br /&gt;
[[File:Fezba.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Betrayer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fezba-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || Relations || Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance || Red snake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fezba encapsulates Lies &amp;amp; Deception, Greed, Corruption, Immorality, Vengeance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Blood Red&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taedra===&lt;br /&gt;
[[File:Taedra.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Torturer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Taedra-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#FCDEDE;&amp;quot;&lt;br /&gt;
| Lawful Evil || The Heart || Hate, Cruelty, Apathy, Mercilessness, Pain || Scorpion with skull&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Taedra encapsulates Hate, Cruelty, Apathy, Mercilessness, Pain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A truly cruel mistress, Taedra uses demons to torment the people of Remorra.  Her most well known demon, Gaasiht the Harvester, pilots &amp;quot;[[The Harrow]]&amp;quot;, a roughly 1-mile diameter floating object that is used to collect souls for Taedra to torture.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Red and Purple&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Konari===&lt;br /&gt;
[[File:Konari.jpg|200px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Dark One&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Konari-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || Death || Flora &amp;amp; Fauna, Disease, Blight || Deer skull with antlers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Konari encapsulates Flora &amp;amp; Fauna, Disease, Blight.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Black and Dark Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aoxon===&lt;br /&gt;
[[File:Aoxon.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Storm&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Aoxon-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || The World || The Elements, Weather, Cycles, Seasons || Kraken&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Aoxon encapsulates The Elements, Weather, Cycles, Seasons. When a ship goes down at sea, it is said that Aoxon has taken it. He is also responsible for storms, tornadoes, hurricanes, earthquakes, forest fires, and any other natural disaster, including extremely harsh seasons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; Followers of Aoxon construct rather large temples upon ships called &amp;#039;&amp;#039;Stormchasers&amp;#039;&amp;#039;. True to their namesake, these sturdy vessels actually follow storms across the high seas, in the hopes of gaining favor from the god. When the ship nears shores, new and ambitious acolytes will swim from the shore to the ship - those who survive the swim are allowed aboard and a several week long initiation begins.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Gray and Turquoise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zosmur===&lt;br /&gt;
[[File:Zosmur.jpg|100px|thumb|right]]&lt;br /&gt;
&amp;#039;&amp;#039;The Nightmare&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Zosmur-logo1.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alignment !! Domain !! Aspects !! Symbol&lt;br /&gt;
|- style=&amp;quot;background-color:#E5DEFC;&amp;quot;&lt;br /&gt;
| Chaotic Evil || The Spirit || Realms, Dimensions, Dreams, Time || Zosmur&amp;#039;s Mark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zosmur encapsulates the Realms, Dimensions, Dreams, Time. &lt;br /&gt;
&lt;br /&gt;
Some believe that Zosmur and [[#Xeoni|Xeoni]] are different aspects of the same god.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temples:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colors:&amp;#039;&amp;#039;&amp;#039; Pewter and Bright Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Main_Page&amp;diff=2856</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Main_Page&amp;diff=2856"/>
		<updated>2019-11-13T15:46:19Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
[[File:Remorra_World_Map.jpg|thumb]]&lt;br /&gt;
[[File:Remorra-Map-2019-2k.png|thumb]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; background:#663300; font-size: 135%; font-weight: bold; border: 1px solid #e6d88d; text-align: left; color: #FFFFFF; padding: 0.2em 0.4em;&amp;quot;&amp;gt;Welcome to the world of Remorra!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
Remorra is a homebrew campaign setting for D&amp;amp;D 5e.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Remorra does not exist exclusively... the gods and lands of the Forgotten Realms, Dragonlance, and all the other realms and realities exist, just not here. There &amp;#039;&amp;#039;are&amp;#039;&amp;#039; ways to travel to and from those other places, but it is very rarely done so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may want to start with [[Geography]] or reading about the [[Gods]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; background-color:#fffaf5; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Here is a [http://remorra.beetlewing.com/maps/Remorra-Map-2019.pdf LARGE PDF MAP]&amp;#039;&amp;#039;&amp;#039; - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;NOW WITH SCALE!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Or try the [https://remorra.beetlewing.com/map/ INTERACTIVE MAP]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This tome is a work in progress, and supersedes any previous world material.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Major Updates:==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Added [[Orcs]], including major tribes in Aknok&lt;br /&gt;
*Added Kenku to [[Dinwan]]&lt;br /&gt;
*Added a scale to the world map! (Finally!) See link above.&lt;br /&gt;
*Added [[Travel_Time|Travel Time]] under Tools on sidebar&lt;br /&gt;
*Added [[Warforged]]&lt;br /&gt;
*Added [[Bilefall]] in [[Lisditch]]&lt;br /&gt;
*Moved [[The Breach]] to southeast [[Dinwan]]&lt;br /&gt;
*Added [[Other_Gods#Lesser_Gods | Lesser Gods]] to [[Other Gods]]&lt;br /&gt;
*Added [[Other_Gods#Spirits | Spirits]] to [[Other Gods]]&lt;br /&gt;
*All regions under [[Geography]] now have a photo and at least a basic description!&lt;br /&gt;
*Added Shopping section on sidebar, which links to several types of [[:Category:Shops|Shops]]&lt;br /&gt;
*New homebrew weapons and shields in the [[Armor]] and [[Weapons]] [[:Category:Shops|Shops]]&lt;br /&gt;
*Added [[House_Rules#Partial_Armor | Partial Armor]] under House Rules&lt;br /&gt;
*[[Technology]] page updated.&lt;br /&gt;
*Added Tiefling &amp;quot;creation&amp;quot; story in [[Hycis]] region description. Noted on [[Tieflings]] page.&lt;br /&gt;
*Added [[Places of Legend]].&lt;br /&gt;
*Expanded [[Factions]] page, added structure&lt;br /&gt;
*Added the 3 clans to [[Dersi]]&lt;br /&gt;
*Added [[Other Gods]], including new factions&lt;br /&gt;
*All [[Gods]] now have symbols:[[File:Rulnor-logo1.png|20px]][[File:Talhaim-logo1.png|20px]][[File:Anen-logo1.png|20px]][[File:Hevla-logo1.png|20px]][[File:Oshu-logo1.png|20px]][[File:Xeoni-logo1.png|20px]][[File:Yatt-logo1.png|20px]][[File:Zomok-logo1.png|20px]][[File:Fezba-logo1.png|20px]][[File:Taedra-logo1.png|20px]][[File:Konari-logo1.png|20px]][[File:Aoxon-logo1.png|20px]][[File:Zosmur-logo1.png|20px]]&lt;br /&gt;
*Added [[Current_Events|Current Events]]&lt;br /&gt;
*Added a [[Timeline]] of world history&lt;br /&gt;
*The regions of Lalder and Liton have been renamed [[Aknok]] and [[Utor]], to sound more orcish.&lt;br /&gt;
*Added [[Dark Orcs]]&lt;br /&gt;
*New pantheon added: [[Gods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Travel_Time&amp;diff=2855</id>
		<title>Travel Time</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Travel_Time&amp;diff=2855"/>
		<updated>2019-11-13T01:15:45Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Travel according to PHB (pg-181)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! Pace !! Minute !! Hour !! Day !! Week !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Fast || 400 feet || 4 miles || 30 miles || 210 miles || -5 penalty to Passive Perception&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 300 feet || 3 miles || 25 miles* || 175 miles* || -&lt;br /&gt;
|-&lt;br /&gt;
| Slow || 200 feet || 2 miles || 20 miles* || 126 miles || Able to use Stealth&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| This table assumes 8 hours of travel per day, as per PHB. Difficult terrain halves speed.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| * &amp;#039;&amp;#039;Added one mile per day for easier scaling with map&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;According to the PHB:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
It would take 41.6 days to travel 1000 miles at a normal pace.&amp;lt;br&amp;gt;&lt;br /&gt;
It would take 4.16 days to travel 100 miles at a normal pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;By adding 1 mile&amp;#039;&amp;#039;&amp;#039; to the daily travel time this gets simplified to:&lt;br /&gt;
&lt;br /&gt;
It would take 40 days to travel 1000 miles at a normal pace.&amp;lt;br&amp;gt;&lt;br /&gt;
It would take 4 days to travel 100 miles at a normal pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Travel-scale.jpg|1015px]]&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Fortide&amp;diff=2854</id>
		<title>Fortide</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Fortide&amp;diff=2854"/>
		<updated>2019-11-13T01:10:43Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Towns &amp;amp; Villages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fortide.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The oldest of the human kingdoms, Fortide is the heart of the western continent and the human race.&lt;br /&gt;
&lt;br /&gt;
It is from Fortide that humans draw their military strength in the west. It is also the center of learning for aspiring and seasoned academics, due to the many libraries and academies that flourish in Fortide’s settlements.&lt;br /&gt;
&lt;br /&gt;
[[Briarhelm]], also known as “The Human Capital”, is a bustling port city located on Briarhelm Bay, known for its vast libraries and colleges.&lt;br /&gt;
&lt;br /&gt;
[[File:RemorraLogo-bw.png]]&lt;br /&gt;
The symbol of the Kingdom of Fortide. It is an abstract representation of an aerial view of the capital city of Briarhelm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Government===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Absolute Monarchy&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ruler:&amp;#039;&amp;#039;&amp;#039; [[Queen Dimarria]]&lt;br /&gt;
&lt;br /&gt;
===Geography===&lt;br /&gt;
Forest, Mountains&lt;br /&gt;
&lt;br /&gt;
===Primary Race===&lt;br /&gt;
Humans&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
*[[Briarhelm]]&lt;br /&gt;
&lt;br /&gt;
===Towns &amp;amp; Villages===&lt;br /&gt;
*[[Timberfall]]&lt;br /&gt;
&lt;br /&gt;
===Other Places of Note===&lt;br /&gt;
*[[Houndswood Forest]]&lt;br /&gt;
*[[Verlani Isle]]&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Varanu&amp;diff=2853</id>
		<title>Varanu</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Varanu&amp;diff=2853"/>
		<updated>2019-11-13T00:46:02Z</updated>

		<summary type="html">&lt;p&gt;Joe: Created page with &amp;quot;Large lizard mount with 10&amp;#039; sphere of silence.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Large lizard mount with 10&amp;#039; sphere of silence.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2852</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=2852"/>
		<updated>2019-11-13T00:45:31Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* Navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Geography|Geography&lt;br /&gt;
** Populations|Populations&lt;br /&gt;
** Regional Data Tables|Regional Data Tables&lt;br /&gt;
* Gods &amp;amp; Constellations&lt;br /&gt;
** Gods|Primary Gods&lt;br /&gt;
** Other_Gods|Other Gods&lt;br /&gt;
** Constellations|Constellations&lt;br /&gt;
* Calendar &amp;amp; Holidays&lt;br /&gt;
** Calendar|Calendar&lt;br /&gt;
** Holidays|Holidays&lt;br /&gt;
* World History&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Current_Events|Current Events&lt;br /&gt;
** Factions|Factions&lt;br /&gt;
**Places_of_Legend|Places of Legend&lt;br /&gt;
* Unique Lore&lt;br /&gt;
** Tieflings|Tieflings&lt;br /&gt;
** Dragonborn|Dragonborn&lt;br /&gt;
** Warforged|Warforged&lt;br /&gt;
** Veld|Veld&lt;br /&gt;
** Dark_Orcs|Dark Orcs&lt;br /&gt;
** Orcs|Orcs&lt;br /&gt;
** Technology|Technology&lt;br /&gt;
** Dinwan#Muffalo|Muffalo&lt;br /&gt;
** Varanu|Varanu&lt;br /&gt;
* Homebrew 5e&lt;br /&gt;
** House Rules|House Rules&lt;br /&gt;
** Slavery|Slavery&lt;br /&gt;
* Tools&lt;br /&gt;
** Travel_Time|Travel Time&lt;br /&gt;
** Category:Shops|Shops&lt;br /&gt;
** Merchants|Merchants (DM tool)&lt;br /&gt;
* Random Generators&lt;br /&gt;
** NPC_Names|NPC Names&lt;br /&gt;
** Tavern_Names|Tavern Names&lt;br /&gt;
** Alliterative_Business_Names|Alliterative Business Names&lt;br /&gt;
* Misc&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
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** helppage|help&lt;br /&gt;
* SEARCH &lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
&amp;lt;!-- ** recentchanges-url|recentchanges --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2851</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2851"/>
		<updated>2019-11-12T20:19:26Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the four major tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:4-banners.jpg|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]] for slaves, as well as [[Piquant]]&amp;#039;s coastal settlements for new ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
Of all the orc tribes, the Ugaar embrace magic the most, with a very high percentage of them being shamans, druids, witches, and warlocks.&lt;br /&gt;
&lt;br /&gt;
Ugaar live in the lower-central flat-lands of Aknok. They often act as an intermediary for trade between the Moko and Wor&amp;#039;Tuk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
War&amp;#039;Tuk are the most aggressive and war-like of all the orc tribes, and live in the rocky hills of central Aknok. They have an unquenchable thirst for wealth, land, and bloodshed. War&amp;#039;Tuk are the primary force leading the terrible war in Mytar, and have taken hold of [[Kor&amp;#039;Taap]], a once beautiful Elven city, known previously as Dirinbir. The War&amp;#039;Tuk use goblin slaves, as well as orcs from other tribes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection made of leather, wood, or bone.&lt;br /&gt;
[[File:Sun-slits.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and/or short swords, usually made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2850</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2850"/>
		<updated>2019-11-12T20:18:28Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the four major tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:4-banners.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]] for slaves, as well as [[Piquant]]&amp;#039;s coastal settlements for new ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
Of all the orc tribes, the Ugaar embrace magic the most, with a very high percentage of them being shamans, druids, witches, and warlocks.&lt;br /&gt;
&lt;br /&gt;
Ugaar live in the lower-central flat-lands of Aknok. They often act as an intermediary for trade between the Moko and Wor&amp;#039;Tuk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
War&amp;#039;Tuk are the most aggressive and war-like of all the orc tribes, and live in the rocky hills of central Aknok. They have an unquenchable thirst for wealth, land, and bloodshed. War&amp;#039;Tuk are the primary force leading the terrible war in Mytar, and have taken hold of [[Kor&amp;#039;Taap]], a once beautiful Elven city, known previously as Dirinbir. The War&amp;#039;Tuk use goblin slaves, as well as orcs from other tribes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection made of leather, wood, or bone.&lt;br /&gt;
[[File:Sun-slits.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and/or short swords, usually made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=File:4-banners.jpg&amp;diff=2849</id>
		<title>File:4-banners.jpg</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=File:4-banners.jpg&amp;diff=2849"/>
		<updated>2019-11-12T20:18:14Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4 Banners&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2848</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2848"/>
		<updated>2019-11-12T19:53:43Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the four major tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]] for slaves, as well as [[Piquant]]&amp;#039;s coastal settlements for new ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
Of all the orc tribes, the Ugaar embrace magic the most, with a very high percentage of them being shamans, druids, witches, and warlocks.&lt;br /&gt;
&lt;br /&gt;
Ugaar live in the lower-central flat-lands of Aknok. They often act as an intermediary for trade between the Moko and Wor&amp;#039;Tuk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
War&amp;#039;Tuk are the most aggressive and war-like of all the orc tribes, and live in the rocky hills of central Aknok. They have an unquenchable thirst for wealth, land, and bloodshed. War&amp;#039;Tuk are the primary force leading the terrible war in Mytar, and have taken hold of [[Kor&amp;#039;Taap]], a once beautiful Elven city, known previously as Dirinbir. The War&amp;#039;Tuk use goblin slaves, as well as orcs from other tribes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection made of leather, wood, or bone.&lt;br /&gt;
[[File:Sun-slits.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and/or short swords, usually made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2847</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2847"/>
		<updated>2019-11-12T19:53:07Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Ugaar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the four major tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]] for slaves, as well as [[Piquant]]&amp;#039;s coastal settlements for new ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of all the orc tribes, the Ugaar embrace magic the most, with a very high percentage of them being shamans, druids, witches, and warlocks.&lt;br /&gt;
&lt;br /&gt;
Ugaar live in the lower-central flat-lands of Aknok. They often act as an intermediary for trade between the Moko and Wor&amp;#039;Tuk.&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
War&amp;#039;Tuk are the most aggressive and war-like of all the orc tribes, and live in the rocky hills of central Aknok. They have an unquenchable thirst for wealth, land, and bloodshed. War&amp;#039;Tuk are the primary force leading the terrible war in Mytar, and have taken hold of [[Kor&amp;#039;Taap]], a once beautiful Elven city, known previously as Dirinbir. The War&amp;#039;Tuk use goblin slaves, as well as orcs from other tribes.&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection made of leather, wood, or bone.&lt;br /&gt;
[[File:Sun-slits.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and/or short swords, usually made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2846</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2846"/>
		<updated>2019-11-12T19:43:46Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Wor&amp;#039;Tuk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the four major tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]] for slaves, as well as [[Piquant]]&amp;#039;s coastal settlements for new ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
War&amp;#039;Tuk are the most aggressive and war-like of all the orc tribes, and live in the rocky hills of central Aknok. They have an unquenchable thirst for wealth, land, and bloodshed. War&amp;#039;Tuk are the primary force leading the terrible war in Mytar, and have taken hold of [[Kor&amp;#039;Taap]], a once beautiful Elven city, known previously as Dirinbir. The War&amp;#039;Tuk use goblin slaves, as well as orcs from other tribes.&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection made of leather, wood, or bone.&lt;br /&gt;
[[File:Sun-slits.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and/or short swords, usually made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2845</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2845"/>
		<updated>2019-11-12T19:43:25Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Wor&amp;#039;Tuk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the four major tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]] for slaves, as well as [[Piquant]]&amp;#039;s coastal settlements for new ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
War&amp;#039;Tuk are the most aggressive and war-like of all the orc tribes, and live in the rocky hills of upper-central Aknok. They have an unquenchable thirst for wealth, land, and bloodshed. War&amp;#039;Tuk are the primary force leading the terrible war in Mytar, and have taken hold of [[Kor&amp;#039;Taap]], a once beautiful Elven city, known previously as Dirinbir. The War&amp;#039;Tuk use goblin slaves, as well as orcs from other tribes.&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection made of leather, wood, or bone.&lt;br /&gt;
[[File:Sun-slits.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and/or short swords, usually made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2844</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2844"/>
		<updated>2019-11-12T19:41:42Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the four major tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]] for slaves, as well as [[Piquant]]&amp;#039;s coastal settlements for new ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
War&amp;#039;Tuk are the most aggressive and war-like of all the orc tribes. They have an unquenchable thirst for wealth, land, and bloodshed. War&amp;#039;Tuk are the primary force leading the terrible war in Mytar, and have taken hold of [[Kor&amp;#039;Taap]], a once beautiful Elven city, known previously as Dirinbir. The War&amp;#039;Tuk use goblin slaves, as well as orcs from other tribes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection made of leather, wood, or bone.&lt;br /&gt;
[[File:Sun-slits.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and/or short swords, usually made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2843</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2843"/>
		<updated>2019-11-12T19:40:45Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Slor&amp;#039;g */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the four major tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]] for slaves, as well as [[Piquant]]&amp;#039;s coastal settlements for new ships.&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
War&amp;#039;Tuk are the most aggressive and war-like of all the orc tribes. They have an unquenchable thirst for wealth, land, and bloodshed. War&amp;#039;Tuk are the primary force leading the terrible war in Mytar, and have taken hold of [[Kor&amp;#039;Taap]], a once beautiful Elven city, known previously as Dirinbir. The War&amp;#039;Tuk use goblin slaves, as well as orcs from other tribes.&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection made of leather, wood, or bone.&lt;br /&gt;
[[File:Sun-slits.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and/or short swords, usually made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2842</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2842"/>
		<updated>2019-11-12T19:40:08Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Slor&amp;#039;g */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the four major tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]] for slaves, as well as [[Piquant]]&amp;#039;s coastal settlements for new ships.&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
War&amp;#039;Tuk are the most aggressive and war-like of all the orc tribes. They have an unquenchable thirst for wealth, land, and bloodshed. War&amp;#039;Tuk are the primary force leading the terrible war in Mytar, and have taken hold of [[Kor&amp;#039;Taap]], a once beautiful Elven city, known previously as Dirinbir. The War&amp;#039;Tuk use goblin slaves, as well as orcs from other tribes.&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection made of leather, wood, or bone.&lt;br /&gt;
[[File:Sun-slits.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and short swords made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2841</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2841"/>
		<updated>2019-11-12T19:39:39Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the four major tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]] for slaves, as well as [[Piquant]]&amp;#039;s coastal settlements for new ships.&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
War&amp;#039;Tuk are the most aggressive and war-like of all the orc tribes. They have an unquenchable thirst for wealth, land, and bloodshed. War&amp;#039;Tuk are the primary force leading the terrible war in Mytar, and have taken hold of [[Kor&amp;#039;Taap]], a once beautiful Elven city, known previously as Dirinbir. The War&amp;#039;Tuk use goblin slaves, as well as orcs from other tribes.&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection made of leather, wood, or bone.&lt;br /&gt;
[[File:Sun-slits.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
They hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and short swords made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=File:Sun-slits.jpg&amp;diff=2840</id>
		<title>File:Sun-slits.jpg</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=File:Sun-slits.jpg&amp;diff=2840"/>
		<updated>2019-11-12T19:39:28Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orc sun-slits&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2839</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2839"/>
		<updated>2019-11-12T19:27:23Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the four major tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]], as well as [[Piquant]]&amp;#039;s coastal settlements.&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection. They hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and short swords made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2838</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2838"/>
		<updated>2019-11-12T19:26:54Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the main four tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]], as well as [[Piquant]]&amp;#039;s coastal settlements.&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection. They hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and short swords made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2837</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Orcs&amp;diff=2837"/>
		<updated>2019-11-12T19:25:22Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orcs=&lt;br /&gt;
&amp;#039;&amp;#039;(taken from AD&amp;amp;D 2nd Edition&amp;#039;s Complete Book of Humanoids)&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Orcs are aggressive humanoids that live in tribal societies. They band together to hunt and raid, believing that to survive they must expand their territory. This need to expand puts them in a constant state of war with humans, elves, dwarves, goblins, and even other orc tribes.&lt;br /&gt;
&lt;br /&gt;
Orc communities are usually found underground (75% likely), but wilderness villages do exist. These lairs are protected by the best defenses the orcs can invent or steal. Some of these communities are built around active mines. All make use of slave labor.&lt;br /&gt;
&lt;br /&gt;
The orc mentality views aggression as the natural order. They believe that other races are inferior to them, and bully weaker creatures. Enslaved orcs will rebel at the first opportunity. When allied with others, orcs are quick to take offense and break agreements.&lt;br /&gt;
&lt;br /&gt;
To orcs, the greatest challenge they can set for themselves is the test of battle. They value territory above all else, though they also take great pride in battle experience and prowess, wealth, and lots of offspring. Orc society is male dominated; females exist to bear young. Though carnivorous, orcs prefer game meats or livestock to intelligent races.&lt;br /&gt;
&lt;br /&gt;
==Major Tribes==&lt;br /&gt;
These are the main four tribes known to exist in [[Aknok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orc-tribes.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Moko===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Blue&lt;br /&gt;
&lt;br /&gt;
The Moko orcs live mostly along the western and southwestern coast of [[Aknok]]. Moko do not want to give up their home, but like most orcs they still feel a need to expand. Because of this they have taken to the seas, as that is an easier option than constantly attacking the other orc tribes of [[Aknok]], which would bring those tribes to their home. They will often bribe the other orc tribes to leave them alone. This has forced the Moko to constantly sail  and raid, to bring a steady supply of bribe wealth home. The other tribes regard the Moko as weak and spineless.&lt;br /&gt;
&lt;br /&gt;
They are able sailors, and while they often repair ships, they don&amp;#039;t build them from scratch. Ships in their fleet were initially stolen from various places along Piquant&amp;#039;s coastline, but the Moko have since graduated to full pirate status. &lt;br /&gt;
&lt;br /&gt;
They often invade the [[Dragonborn]] of nearby [[Redtide]], as well as [[Piquant]]&amp;#039;s coastal settlements.&lt;br /&gt;
&lt;br /&gt;
===Ugaar===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; White&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wor&amp;#039;Tuk===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slor&amp;#039;g===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warpaint:&amp;#039;&amp;#039;&amp;#039; Black&lt;br /&gt;
&lt;br /&gt;
Slor&amp;#039;g live almost entirely underground in caves. As a result, their skin is very light gray - almost white. Sunlight hurts their eyes, so on the rare occasion one is seen in daylight they are usually wearing slitted eye protection. They hunt primarily at night, using stealth. Their preferred weapons are blowguns, bows, and javelins. As a last resort they will engage in close combat using daggers and short swords made of bone.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=File:Orc-tribes.jpg&amp;diff=2836</id>
		<title>File:Orc-tribes.jpg</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=File:Orc-tribes.jpg&amp;diff=2836"/>
		<updated>2019-11-12T19:25:15Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Major Orc tribes and their territories&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Factions&amp;diff=2835</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Factions&amp;diff=2835"/>
		<updated>2019-11-12T17:25:01Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=World Factions=&lt;br /&gt;
==Religious==&lt;br /&gt;
*[[Other_Gods#The_Great_One|The Awakened]] (followers of The Great One)&lt;br /&gt;
*[[Other_Gods#The_Eleventh_Gaze|The Eleventh Gaze]]&lt;br /&gt;
*The One-Seven - A period of 17 years (The Forgotten Age) is completely missing from every known cultural history. In every discernible historical account it is exactly 17 years long. There are many, many theories as to what happened during these years, but nobody knows for sure. One of the stranger theories is that a hungry god ate the world, but didn&amp;#039;t like the taste of mankind... causing the god to vomit the world up 17 years later. Believers of this theory call themselves &amp;quot;The One-Seven&amp;quot;, and worship &amp;quot;The Eater of Worlds&amp;quot;. They hold The Eater&amp;#039;s distaste of mankind in very high regard. Their symbols include the number 17, a fork, and a face wearing a blindfold, symbolizing the unseen era.&lt;br /&gt;
&lt;br /&gt;
=Local Factions=&lt;br /&gt;
==Lamari==&lt;br /&gt;
===Dersi===&lt;br /&gt;
*[[Dersi|The Three Clans]]&lt;br /&gt;
&lt;br /&gt;
===Dinwan===&lt;br /&gt;
*[[The Breach|The Sworn]]&lt;br /&gt;
&lt;br /&gt;
===Fortide===&lt;br /&gt;
*[[The_Syndicate|The Syndicate]] (in [[Briarhelm]])&lt;br /&gt;
*The Brewers Guild (Bergen, Verlani Isle)  -- Bergen Fermentary?&lt;br /&gt;
&lt;br /&gt;
===Piquant===&lt;br /&gt;
*The Tinkers Guild&lt;br /&gt;
*Vinifera, The Vintners Guild&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Timeline&amp;diff=2834</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Timeline&amp;diff=2834"/>
		<updated>2019-11-12T17:23:17Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mp-banner&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;margin-top:4px; padding:0.5em; color: white; font-weight: bold; background-color:#CF2729; border:1px solid #f2e0ce; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
This is a work in progress until this banner is removed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a timeline of history, as most people in Remorra understand it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; This is how history has been recorded by &amp;#039;&amp;#039;human&amp;#039;&amp;#039; historians in [[Briarhelm]], [[Fortide]].&amp;lt;br&amp;gt;&lt;br /&gt;
It is by no means a complete history, and the elves, dwarves, and other races will have their own records of events unknown to the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An age is defined as a period of time usually lasting about 2500 years, and is commonly named for the most significant event that happened during that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The defining of an age as 2500 years is based on the time between when elves and humans were created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dates for years are written as &amp;lt;Age&amp;gt;&amp;lt;Year in that age&amp;gt;. For example, in the table below you will find &amp;quot;Birth, 1&amp;quot;. This means the first year in The Age of Birth.&amp;lt;br&amp;gt;&lt;br /&gt;
In cases where no year is given, events in the &amp;quot;Major Events&amp;quot; column are listed chronologically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of the naming convention used by historians, the current age has no name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Age !! Length !! Major Events&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The Emergence&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Unknown&lt;br /&gt;
| The gods fully manifest in this plane, having been banished from another realm&lt;br /&gt;
|-&lt;br /&gt;
| The gods choose sides, with each blaming the other for their banishment. [[Gods#Yatt|Yatt]] stays neutral.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | The Age of Inception&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Unknown&lt;br /&gt;
| The physical aspect of this plane, and the solar system are created&lt;br /&gt;
|-&lt;br /&gt;
| Reality is infused with arcane and divine energies&lt;br /&gt;
|-&lt;br /&gt;
| Life is formed when [[Gods#Hevla|Hevla]] combines divine energies and matter&lt;br /&gt;
|-&lt;br /&gt;
| Flora and fauna spread across the world, including dragons&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | The Age of the Fey&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Unknown&lt;br /&gt;
| The Court War begins between the Seelie Court and the Unseelie Court. The war spills into Remorra through many connections to the Feywild in Hycis&lt;br /&gt;
|-&lt;br /&gt;
| Unseelie Court opens a portal and devil kind (including [[Tieflings]]) enter Remorra as aid to the Unseelie Court&lt;br /&gt;
|-&lt;br /&gt;
| The Court War ends, but not before Hycis is transformed into an alien landscape&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | The Age of Might&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 6000&lt;br /&gt;
| Giants populate the world, intent on ruling over everything&lt;br /&gt;
|-&lt;br /&gt;
| In an effort to restore the natural order, Dragons declare war on the Giants&lt;br /&gt;
|-&lt;br /&gt;
| Called &amp;quot;Ska&amp;#039;la&amp;quot; in ancient draconic, Dragonborn are created by the dragons as cannon fodder, because Giants greatly outnumber dragons.&lt;br /&gt;
|-&lt;br /&gt;
| The war eventually winds down, with both sides nearly eliminated. Most of the remaining Giants flee to Southern Vescenda.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | The Age of Birth&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2500&lt;br /&gt;
| Birth, 1 - Orcs gain sentience. In response [[Gods#Hevla|Hevla]] creates Elves, to counter-balance the orcs, who have evolved from beasts according to [[Gods#Zomok|Zomok]]&amp;#039;s design.&lt;br /&gt;
|-&lt;br /&gt;
| Birth, 1300 - Dwarves and Gnomes emerge from the earth (as recorded by the elves)&lt;br /&gt;
|-&lt;br /&gt;
| The End of Birth (2500) - Humans are created in Lamari (the western regions), Halflings are created in Vescenda (the eastern regions)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | The Age of Growth&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2500&lt;br /&gt;
| Growth, 400 - Because of their innate wanderlust, Humans begin to explore the world &lt;br /&gt;
|-&lt;br /&gt;
| Growth, 1600 - Dragonborn are discovered in [[Redtide]]&lt;br /&gt;
|-&lt;br /&gt;
| Growth, 2100 - Tieflings are discovered in [[Malangi]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | The Forgotten Age&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 17&lt;br /&gt;
| This period is completely missing from every known cultural history. In every discernible historical account it is exactly 17 years long. There are many, many theories as to what happened during these years, but nobody knows for sure. See [[Factions|The One-Seven]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | The Age of Affliction&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2500&lt;br /&gt;
| Affliction, 100 - A colossal plague sweeps across Remorra, diminishing the world population by almost 40%  &lt;br /&gt;
|-&lt;br /&gt;
| Affliction, 700 - After nearly 600 years, an unlikely cure is found, in a rather common plant extract &lt;br /&gt;
|-&lt;br /&gt;
| Affliction, 2400 - Remorra seems to have mostly recovered from the devastating plague&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#EAECF0;&amp;quot;| More to come&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#FCD8A0;&amp;quot; | Current Age&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center; background-color:#FCD8A0;&amp;quot; | Ongoing&lt;br /&gt;
|style=&amp;quot;background-color:#FCD8A0;&amp;quot; | See [[Current_Events|Current Events]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Factions&amp;diff=2833</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Factions&amp;diff=2833"/>
		<updated>2019-11-12T17:20:40Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* World Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=World Factions=&lt;br /&gt;
==Religious==&lt;br /&gt;
*[[Other_Gods#The_Great_One|The Awakened]] (followers of The Great One)&lt;br /&gt;
*[[Other_Gods#The_Eleventh_Gaze|The Eleventh Gaze]]&lt;br /&gt;
*The One-Seven - A period of 17 years (The Forgotten Age) is completely missing from every known cultural history. In every discernible historical account it is exactly 17 years long. There are many, many theories as to what happened during these years, but nobody knows for sure. One of the stranger theories is that a hungry god ate the world, but didn&amp;#039;t like the taste of mankind... causing the god to vomit the world up 17 years later. Believers of this theory call themselves &amp;quot;The One-Seven&amp;quot;, and worship &amp;quot;The Eater of Worlds&amp;quot;. They hold The Eater&amp;#039;s distaste of mankind in very high regard. Their symbols include the number 17, a fork, and a face wearing a blindfold.&lt;br /&gt;
&lt;br /&gt;
=Local Factions=&lt;br /&gt;
==Lamari==&lt;br /&gt;
===Dersi===&lt;br /&gt;
*[[Dersi|The Three Clans]]&lt;br /&gt;
&lt;br /&gt;
===Dinwan===&lt;br /&gt;
*[[The Breach|The Sworn]]&lt;br /&gt;
&lt;br /&gt;
===Fortide===&lt;br /&gt;
*[[The_Syndicate|The Syndicate]] (in [[Briarhelm]])&lt;br /&gt;
*The Brewers Guild (Bergen, Verlani Isle)  -- Bergen Fermentary?&lt;br /&gt;
&lt;br /&gt;
===Piquant===&lt;br /&gt;
*The Tinkers Guild&lt;br /&gt;
*Vinifera, The Vintners Guild&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
	<entry>
		<id>https://remorra.beetlewing.com/w/index.php?title=Factions&amp;diff=2832</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://remorra.beetlewing.com/w/index.php?title=Factions&amp;diff=2832"/>
		<updated>2019-11-12T17:19:54Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Religious */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=World Factions=&lt;br /&gt;
==Religious==&lt;br /&gt;
*[[Other_Gods#The_Great_One|The Awakened]] (followers of The Great One)&lt;br /&gt;
*[[Other_Gods#The_Eleventh_Gaze|The Eleventh Gaze]]&lt;br /&gt;
*The One-Seven - A period of 17 years is completely missing from every known cultural history, though in every discernible historical account it is exactly 17 years long. There are many, many theories as to what happened during these years, but nobody knows for sure. One of the stranger theories is that a hungry god ate the world, but didn&amp;#039;t like the taste of mankind... causing the god to vomit the world up 17 years later. Believers of this theory call themselves &amp;quot;The One-Seven&amp;quot;, and worship &amp;quot;The Eater of Worlds&amp;quot;. They hold The Eater&amp;#039;s distaste of mankind in very high regard. Their symbols include the number 17, a fork, and a face wearing a blindfold.&lt;br /&gt;
&lt;br /&gt;
=Local Factions=&lt;br /&gt;
==Lamari==&lt;br /&gt;
===Dersi===&lt;br /&gt;
*[[Dersi|The Three Clans]]&lt;br /&gt;
&lt;br /&gt;
===Dinwan===&lt;br /&gt;
*[[The Breach|The Sworn]]&lt;br /&gt;
&lt;br /&gt;
===Fortide===&lt;br /&gt;
*[[The_Syndicate|The Syndicate]] (in [[Briarhelm]])&lt;br /&gt;
*The Brewers Guild (Bergen, Verlani Isle)  -- Bergen Fermentary?&lt;br /&gt;
&lt;br /&gt;
===Piquant===&lt;br /&gt;
*The Tinkers Guild&lt;br /&gt;
*Vinifera, The Vintners Guild&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
		
	</entry>
</feed>