| Simple Melee Weapons | Cost | Damage | Weight | Properties |
|---|---|---|---|---|
| Club | 1sp | 1d4 bludgeoning | 2 lb. | Light |
| Dagger | 2gp | 1d4 piercing | 1 lb. | Finesse, light, thrown (range 20/60) |
| Greatclub | 2sp | 1d8 bludgeoning | 10 lb. | Two-handed |
| Handaxe | 5gp | 1d6 slashing | 2 lb. | Light, thrown (range 20/60) |
| Javelin | 5sp | 1d6 piercing | 2 lb. | Thrown (range 20/60) |
| Light Hammer | 2gp | 1d4 bludgeoning | 2 lb. | Light, thrown (range 20/60) |
| Mace | 5gp | 1d6 bludgeoning | 4 lb. | – |
| Quarterstaff | 2sp | 1d6 bludgeoning | 4 lb. | Versatile (1d8) |
| Sickle | 1gp | 1d4 slashing | 2 lb. | Light |
| Spear | 1gp | 1d6 piercing | 3 lb. | Thrown (range 20/60), versatile (1d8) |
| Torch Mace (see below) | 6gp | 1d4 bludgeoning (+1 fire if lit) | 2 lb. | Special |
| Torch Staff (see below) | 12gp | 1d6 bludgeoning (+1 fire if lit) | 7 lb. | Heavy, special, two-handed, versatile (1d10) |
| Unarmed Strike | – | 1 bludgeoning | – | – |
| Simple Ranged Weapons | Cost | Damage | Weight | Properties |
| Crossbow, Light | 25gp | 1d8 piercing | 5 lb. | Ammunition (range 80/320), loading, two-handed |
| Dart | 5cp | 1d4 piercing | 1/4 lb. | Finesse, thrown (range 20/60) |
| Shortbow | 25gp | 1d6 piercing | 2 lb. | Ammunition (range 80/320), two-handed |
| Sling | 1sp | 1d4 bludgeoning | 1/4 lb. | Ammunition (range 30/120) |
| Martial Melee Weapons | Cost | Damage | Weight | Properties |
| Battleaxe | 10gp | 1d8 slashing | 4 lb. | Versatile (1d10) |
| Flail | 10gp | 1d8 bludgeoning | 2 lb. | – |
| Glaive | 20gp | 1d10 slashing | 6 lb. | Heavy, reach, two-handed |
| Greataxe | 30gp | 1d12 slashing | 7 lb. | Heavy, two-handed |
| Greatsword | 50gp | 2d6 slashing | 6 lb. | Heavy, two-handed |
| Halberd | 20gp | 1d10 slashing | 6 lb. | Heavy, reach, two-handed |
| Lance | 10gp | 1d12 piercing | 6 lb. | Reach, special |
| Longsword | 15gp | 1d8 slashing | 3 lb. | Versatile (1d10) |
| Maul | 10gp | 2d6 bludgeoning | 10 lb. | Heavy, two-handed |
| Morningstar | 15gp | 1d8 piercing | 4 lb. | – |
| Pike | 5gp | 1d10 piercing | 18 lb. | Heavy, reach, two-handed |
| Rapier | 25gp | 1d8 piercing | 2 lb. | Finesse |
| Scimitar | 25gp | 1d6 slashing | 3 lb. | Finesse, light |
| Shortsword | 10gp | 1d6 piercing | 2 lb. | Finesse, light |
| Trident | 5gp | 1d6 piercing | 4 lb. | Thrown (range 20/60), versatile (1d8) |
| War pick | 5gp | 1d8 piercing | 2 lb. | – |
| Warhammer | 15gp | 1d8 bludgeoning | 2 lb. | Versatile (1d10) |
| Whip | 2gp | 1d4 slashing | 3 lb. | Finesse, reach |
| Martial Ranged Weapons | Cost | Damage | Weight | Properties |
| Atlatl (for Javelins only) | 5sp | makes javelin 1d8 piercing | 2 lb. | makes javelin range (60/120) |
| Blowgun | 10gp | 1 piercing | 1 lb. | Ammunition (range 25/100), loading |
| Crossbow, hand | 75gp | 1d6 piercing | 3 lb. | Ammunition (range 30/120), light, loading |
| Crossbow, heavy | 50gp | 1d10 piercing | 18 lb. | Ammunition (range 100/400), heavy, loading, two-handed |
| Longbow | 50gp | 1d8 piercing | 2 lb. | Ammunition (range 150/600), heavy, two-handed |
| Net | 1gp | – | 3 lb. | Special, thrown (range 5/15) |
Atlatl
An atlatl is essentially a stick with a handle on one end and a hook or socket that engages a light spear or “dart” on the other. The flipping motion of the atlatl propels a light spear much faster and farther than it could be thrown by hand alone.
See [https://en.wikipedia.org/wiki/Spear-thrower] for more info.
Torch Mace
A torch mace has a short wooden haft with a weighted head, often flanged. The head is hollow, with gaps for air flow, so has less impact than a regular mace. However, it is designed to hold a bundle of jute fiber coated in sulfur and lime that can be ignited like a torch. It emits bright light in a 20-foot radius and dim light for an additional 20 feet. The flame persists for 1 hour and burns even in heavy rain. The materials required to make a new bundle cost 1sp (5cp each for sulfur and lime).
A creature hit with a burning torch mace takes an additional 1 fire damage.
Torch Staff
A torch staff is a polearm with a heavy weighted head, often flanged. The head contains a hollow designed to hold a bundle of jute fiber coated in sulfur and lime that can be ignited like a torch. It emits bright light in a 20-foot radius and dim light for an additional 20 feet. The flame persists for 1 hour and burns even in heavy rain. The materials required to make a new bundle cost 1sp (5cp each for sulfur and lime).
A creature hit with a burning torch staff takes an additional 1 fire damage.
