Difference between revisions of "Weapons"

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| Greatsword || 50gp || 2d6 slashing || 6 lb. || Heavy, two-handed
 
| Greatsword || 50gp || 2d6 slashing || 6 lb. || Heavy, two-handed
 
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| Halberd || 10gp || 1d8 bludgeoning || 2 lb. || -
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|- style="background-color:#FFFFFF;"
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| Lance || 20gp || 1d10 slashing || 6 lb. || Heavy, reach, two-handed
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Revision as of 11:30, 24 April 2019

Note: items with green background are homebrew
Simple Melee Weapons Cost Damage Weight Properties
Club 1sp 1d4 bludgeoning 2 lb. Light
Dagger 2gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Greatclub 2sp 1d8 bludgeoning 10 lb. Two-handed
Handaxe 5gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin 5sp 1d6 piercing 2 lb. Thrown (range 20/60)
Light Hammer 2gp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
Mace 5gp 1d6 bludgeoning 4 lb. -
Quarterstaff 2sp 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 1gp 1d4 slashing 2 lb. Light
Spear 1gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)
Unarmed Strike - 1 bludgeoning - -
Simple Ranged Weapons Cost Damage Weight Properties
Crossbow, Light 25gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
Dart 5cp 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60)
Shortbow 25gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed
Sling 1sp 1d4 bludgeoning 1/4 lb. Ammunition (range 30/120)
Martial Melee Weapons Cost Damage Weight Properties
Battleaxe 10gp 1d8 slashing 4 lb. Versatile (1d10)
Flail 10gp 1d8 bludgeoning 2 lb. -
Glaive 20gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe 30gp 1d12 slashing 7 lb. Heavy, two-handed
Greatsword 50gp 2d6 slashing 6 lb. Heavy, two-handed
Halberd 10gp 1d8 bludgeoning 2 lb. -
Lance 20gp 1d10 slashing 6 lb. Heavy, reach, two-handed