Difference between revisions of "Dinwan"
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| − | Located south of [[Fortide]], Dinwan is mainly comprised of vast prairies and grasslands. It is an exceptionally peaceful land, and its humble population primarily consists of small nomadic tribes of humans and monks who live tucked away inside monasteries. | + | Located south of [[Fortide]], Dinwan is mainly comprised of vast prairies and grasslands. It is an exceptionally peaceful land, and its humble population primarily consists of small nomadic tribes of humans, and monks who live tucked away inside monasteries. |
Revision as of 14:57, 29 October 2019
Located south of Fortide, Dinwan is mainly comprised of vast prairies and grasslands. It is an exceptionally peaceful land, and its humble population primarily consists of small nomadic tribes of humans, and monks who live tucked away inside monasteries.
Small farming communities pepper the region, though they are few and far between, since the soil really only produces grains such as wheat, barley, and hay. The limitation on crops has somewhat stagnated the local economy. Many crossroad villages subsidize their farming income with inns and taverns run by the community, which offer a warm meal and a bed to weary travelers.
Monastic temples can be found sprinkled throughout Dinwan, as isolation is easy to find in the vast expanse... especially in the southern portion of the region where mountains run along the border of Dinwan and Xunta.
While there is no real centralized government, the tribes and monks have banded together on many occasions to defend the land and their ways of life from impolite intruders. The residents Dinwan do not get involved in foreign politics, unless they have no choice.
The western part of the region is home to an enormous crevasse known as "The Breach". It stretches for well over one hundred miles, and its depth is unknown. The crevasse has exposed a series of cavern networks, from which all manner of beasts occasionally emerge. Xunta, Dinwan's southern jungle neighbor, is known as a place of magic. Many blame Xunta for the aberrations and monstrosities that crawl out of The Breach, while some of Dinwan's tribesmen often consider the creatures punishment for not having appeased one of their tribal gods.
Government
Type:
Ruler:
Geography
Grasslands
Primary Race
Humans
Cities
Towns & Villages
Other Places of Note
The Breach
