Difference between revisions of "Mivdencatch"
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| − | Mivdencatch is a mostly wooded region, and is home of | + | Mivdencatch is a mostly wooded region, and is the home of gnomes and halflings. Many of the gnomes who settled here are originally from the hills of [[Noorsdad]], but were drawn to the great halfling coastal city of [[Tinkettle]]. Because of the influx of gnomish technology and tinkers, Tinkettle has become the world's technology capital. The city is practically overflowing with windmills, clocks, and all sorts of clockwork contraptions. It is said that when approaching the city during the day, the clatter of the city's machinations can be heard before the city can be seen! |
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| + | [[Warforged]] Serve as both the city guard and its primary labor force. | ||
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===Cities=== | ===Cities=== | ||
| − | + | *[[Tinkettle]] | |
===Towns & Villages=== | ===Towns & Villages=== | ||
Latest revision as of 05:09, 3 November 2019
Mivdencatch is a mostly wooded region, and is the home of gnomes and halflings. Many of the gnomes who settled here are originally from the hills of Noorsdad, but were drawn to the great halfling coastal city of Tinkettle. Because of the influx of gnomish technology and tinkers, Tinkettle has become the world's technology capital. The city is practically overflowing with windmills, clocks, and all sorts of clockwork contraptions. It is said that when approaching the city during the day, the clatter of the city's machinations can be heard before the city can be seen!
Warforged Serve as both the city guard and its primary labor force.
Government
Type:
Ruler:
Geography
Forest, Mountains
Primary Race
Gnomes, Halflings