Difference between revisions of "House Rules"

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== House Rules ==
 
 
These are house rules we generally use at the table. All are up for discussion.
 
These are house rules we generally use at the table. All are up for discussion.
  

Revision as of 09:18, 27 December 2018

These are house rules we generally use at the table. All are up for discussion.

Death & Dying

When a pc is brought to 1 HP they are unconscious, and dying. Player rolls 1d<whatever their hit die is> and adds/subtracts their CON modifier. This indicates how many rounds the character will last before perishing, unless another pc/npc helps them. If nobody in the party has healing spells/potions/etc, a player can try to stabilize the dying character, keeping the fallen character at 1 HP and removing the "dying" condition. (The fallen character will still be unconscious, but alive) Stabilizing requires a med kit or improvised bandages, and a medical skill check.

When they are brought to 0 HP or less, they are dead.

Character Creation

4d6 drop lowest

Ties on Initiative

Re-roll

Dice

Cocked or floor die are rerolled.

Bookkeeping

No book keeping when buying cheap, general adventuring stuff (beer, rooms, arrows, trail rations, torches, etc.)

Ammo

Unless group is interrupted immediately after battle, it is assumed that arrows and other weapons are retrieved while looting. In the case of arrows & bolts: Player rolls 1d20. If they roll a 1 or 2, one arrow/bolt has been damaged beyond repair and must be subtracted from inventory.

Alignments

Alignment is generally not enforced, except in extreme/obvious cases. Anything "neutral" is considered "selfish/greedy".

Creature Variants

There may be variants of classic/official creatures. For example: Trolls are not just trolls, there may be mountain trolls, cave trolls, forest trolls, river trolls, swamp trolls, etc... possibly with slightly different stats or abilities, particularly to reflect natural adaptation to their environment. A desert troll may be tan/brown, whereas a swamp troll might be olive in color. Due to the extreme desert heat, a desert troll may be primarily nocturnal and have darkvision.