Difference between revisions of "House Rules"

From Remorra
Jump to: navigation, search
m
Line 2: Line 2:
  
 
== Character Creation ==
 
== Character Creation ==
4d6 drop lowest
+
4d6 drop lowest or Standard Array (15, 14, 13, 12, 10, 8) .... player's choice, but stick with one or the other for each character.
  
 
== Dice ==
 
== Dice ==

Revision as of 06:39, 30 March 2019

These are house rules we generally use at the table. All are up for discussion.

Character Creation

4d6 drop lowest or Standard Array (15, 14, 13, 12, 10, 8) .... player's choice, but stick with one or the other for each character.

Dice

Cocked or floor die are rerolled.

Initiative Ties

Re-roll

Intimidation

The stat you roll intimidation will be directly linked to the statistic best linked to the manner in which you are trying to intimidate. Example if you basically threaten someone via words, you will be using charisma as base. However in example if you bend an iron bar while glowering at them, you may roll strength + intimidation (if proficient).

Identify

Does not require pearl, however it must be cast over a long rest.

Ammo

In the case of arrows & bolts: After ranged combat, player rolls 1d20. If they roll a 1 or 2, one arrow/bolt has been damaged beyond repair and must be subtracted from inventory.

Alignments

Alignment is generally not enforced, except in extreme/obvious cases. Anything "neutral" is usually considered "selfish/greedy".

Creature Variants

There may be variants of classic/official creatures.

For example: Trolls are not just trolls, there may be mountain trolls, cave trolls, forest trolls, river trolls, swamp trolls, etc... possibly with slightly different stats or abilities, particularly to reflect natural adaptation to their environment. An arctic troll may be pale gray, whereas a swamp troll might be olive in color. Due to the extremely bright lighting in arctic regions, arctic trolls may have lost their darkvision ages ago.