House Rules
These are house rules we generally use at the table. All are up for discussion.
Contents
Death & Dying
When a pc is brought to 1 HP they are unconscious, and dying. Player rolls 1d<whatever their hit die is> and adds/subtracts their CON modifier. This indicates how many rounds the character will last before perishing, unless another pc/npc helps them. If nobody in the party has healing spells/potions/etc, a player can try to stabilize the dying character, keeping the fallen character at 1 HP and removing the "dying" condition. (The fallen character will still be unconscious, but alive) Stabilizing requires a med kit or improvised bandages, and a medical skill check.
When they are brought to 0 HP or less, they are dead.
Character Creation
4d6 drop lowest
Ties on Initiative
Re-roll
Dice
Cocked or floor die are rerolled.
Bookkeeping
No book keeping when buying cheap stuff that's usually under 1gp (a single drink, a slice of pie, street food snack, common clothes, etc.)
Ammo
Unless group is interrupted immediately after battle, it is assumed that arrows and other weapons are retrieved while looting. In the case of arrows & bolts: Player rolls 1d20. If they roll a 1 or 2, one arrow/bolt has been damaged beyond repair and must be subtracted from inventory.
Alignments
Alignment is generally not enforced, except in extreme/obvious cases. Anything "neutral" is usually considered "selfish/greedy".
Creature Variants
There may be variants of classic/official creatures. For example: Trolls are not just trolls, there may be mountain trolls, cave trolls, forest trolls, river trolls, swamp trolls, etc... possibly with slightly different stats or abilities, particularly to reflect natural adaptation to their environment. A desert troll may be tan/brown, whereas a swamp troll might be olive in color. Due to the extreme desert heat, a desert troll may be primarily nocturnal and have darkvision.