Weapons

From Remorra
Revision as of 10:11, 25 April 2019 by Joe (talk | contribs) (Atlatl)
Jump to: navigation, search
Note: items with green background are homebrew
Simple Melee Weapons Cost Damage Weight Properties
Club 1sp 1d4 bludgeoning 2 lb. Light
Dagger 2gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Greatclub 2sp 1d8 bludgeoning 10 lb. Two-handed
Handaxe 5gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin 5sp 1d6 piercing 2 lb. Thrown (range 20/60)
Light Hammer 2gp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
Mace 5gp 1d6 bludgeoning 4 lb. -
Quarterstaff 2sp 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 1gp 1d4 slashing 2 lb. Light
Spear 1gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)
Torch Mace 6gp 1d4 bludgeoning (+1 fire if lit) 2 lb. Special
Torch Staff 12gp 1d6 bludgeoning (+1 fire if lit) 7 lb. Heavy, special, two-handed, versatile (1d10)
Unarmed Strike - 1 bludgeoning - -
Simple Ranged Weapons Cost Damage Weight Properties
Crossbow, Light 25gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
Dart 5cp 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60)
Shortbow 25gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed
Sling 1sp 1d4 bludgeoning 1/4 lb. Ammunition (range 30/120)
Martial Melee Weapons Cost Damage Weight Properties
Battleaxe 10gp 1d8 slashing 4 lb. Versatile (1d10)
Flail 10gp 1d8 bludgeoning 2 lb. -
Glaive 20gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe 30gp 1d12 slashing 7 lb. Heavy, two-handed
Greatsword 50gp 2d6 slashing 6 lb. Heavy, two-handed
Halberd 20gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Lance 10gp 1d12 piercing 6 lb. Reach, special
Longsword 15gp 1d8 slashing 3 lb. Versatile (1d10)
Maul 10gp 2d6 bludgeoning 10 lb. Heavy, two-handed
Morningstar 15gp 1d8 piercing 4 lb. -
Pike 5gp 1d10 piercing 18 lb. Heavy, reach, two-handed
Rapier 25gp 1d8 piercing 2 lb. Finesse
Scimitar 25gp 1d6 slashing 3 lb. Finesse, light
Shortsword 10gp 1d6 piercing 2 lb. Finesse, light
Trident 5gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
War pick 5gp 1d8 piercing 2 lb. -
Warhammer 15gp 1d8 bludgeoning 2 lb. Versatile (1d10)
Whip 2gp 1d4 slashing 3 lb. Finesse, reach
Martial Ranged Weapons Cost Damage Weight Properties
Atlatl (for Javelins only) 5sp makes javelin 1d8 piercing 2 lb. makes javelin range (60/120)
Blowgun 10gp 1 piercing 1 lb. Ammunition (range 25/100), loading
Crossbow, hand 75gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading
Crossbow, heavy 50gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed
Longbow 50gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed
Net 1gp - 3 lb. Special, thrown (range 5/15)


Atlatl

An atlatl is essentially a stick with a handle on one end and a hook or socket that engages a light spear or “dart” on the other. The flipping motion of the atlatl propels a light spear much faster and farther than it could be thrown by hand alone. See [https://en.wikipedia.org/wiki/Spear-thrower] for more info.

Torch Mace

A torch mace has a short wooden haft with a weighted head, often flanged. The head is hollow, with gaps for air flow, so has less impact than a regular mace. However, it is designed to hold a bundle of jute fiber coated in sulfur and lime that can be ignited like a torch. It emits bright light in a 20-foot radius and dim light for an additional 20 feet. The flame persists for 1 hour and burns even in heavy rain. The materials required to make a new bundle cost 1sp (5cp each for sulfur and lime).

A creature hit with a burning torch mace takes an additional 1 fire damage.


Torch Staff

A torch staff is a polearm with a heavy weighted head, often flanged. The head contains a hollow designed to hold a bundle of jute fiber coated in sulfur and lime that can be ignited like a torch. It emits bright light in a 20-foot radius and dim light for an additional 20 feet. The flame persists for 1 hour and burns even in heavy rain. The materials required to make a new bundle cost 1sp (5cp each for sulfur and lime).

A creature hit with a burning torch staff takes an additional 1 fire damage.