House Rules
These are house rules we generally use at the table. All are up for discussion.
Contents
Character Creation
4d6 drop lowest
Dice
Cocked or floor die are rerolled.
Initiative Ties
Re-roll
Intimidation
The stat you roll intimidation will be directly linked to the statistic best linked to the manner in which you are trying to intimidate. Example if you basically threaten someone via words, you will be using charisma as base. However in example if you bend an iron bar while glowering at them, you may roll strength + intimidation (if proficient).
Identify
Does not require pearl, however it must be cast over a long rest.
Ammo
In the case of arrows & bolts: After ranged combat, player rolls 1d20. If they roll a 1 or 2, one arrow/bolt has been damaged beyond repair and must be subtracted from inventory.
Alignments
Alignment is generally not enforced, except in extreme/obvious cases. Anything "neutral" is usually considered "selfish/greedy".
Creature Variants
There may be variants of classic/official creatures.
For example: Trolls are not just trolls, there may be mountain trolls, cave trolls, forest trolls, river trolls, swamp trolls, etc... possibly with slightly different stats or abilities, particularly to reflect natural adaptation to their environment. An arctic troll may be pale gray, whereas a swamp troll might be olive in color. Due to the extremely bright lighting in arctic regions, arctic trolls may have lost their darkvision ages ago.